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1answer
56 views

Convert Screen coords to World Coords LIBGDX

I'm working on a tile based platformer game in libgdx. I'm having trouble getting the actual touch input coordinates when the aspect ratio of device is different from the virtual fixed aspect ratio ...
1
vote
1answer
325 views

How to match user click and the sprite object position in libGDX framework

I am using libGDX Java framework for developing a practice game in Eclipse. My game is in landscape mode and I am using sprite image for game assets. Actually I am trying to follow the Kilobolt ...
0
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0answers
21 views

How do I scale and rotate around different points in Libgdx? [duplicate]

I'm using a SpriteBatcher to rotate and scale a TextureRegion in libGDX. I'd like to rotate the texture around an origin outside of the region, but have the texture scaled around the region's center. ...
0
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1answer
165 views

isometric coordinates issue: (0,0) and (5,5) are flipped?

I am having an issue with the isometric coordinates. When I enter the coordinates (5,5), the character should be at the bottom corner of the tile, but it is at the top corner, (5,5) and (0,0) look ...
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1answer
226 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
1
vote
1answer
262 views

Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...