Could someone point me in the right direction as to how this might be achieved? 3D math / geometry often throws me. I'm looking for something like this (ideally in C#): public Vector3 ...
I'm writing a 2D game engine. I need to add a camera to my world that can zoom in and out as well as move away from its initial position at (0,0) at the center of the world. The main issue can be ...
I want a way to find out if, for example, the pixel at Vector2(2, 5) on the game window is color Color.Red, or some other color or set of coordinates. How can I do this?
I'm attempting to convert from world space coordinates to screen space coordinates. I have the following code to transform my object position Vector3 screenSpacePoint = ...
I have bit of a silly problem. Is is possible to use SpriteBatch.Draw() method to draw to the centre of screen using coords from the beginning of window (So resolution 800x600 would use 400;300) ...
My problem is this. I have a simple box made in 3DS Max 2009, the Box is 10x10x10. I've tried to load it on XNA and traslate the camera for 15 units, but I can seem to find the values needed to see ...