Could someone explain to me why Blender and other 3D modeling apps switch axes? If I export model with Blender, then exporters do following things for the same model: The 3DS format applies this ...
An example: There are two planes A and B with the following median points: ( X | Y | Z ) M_A ( 3 | 2 | 2 ) M_B ( 6 | 1 | 1 ) Now I want to move the plane A on the X-axis to the X coordinate ...
I'm writing a game which uses obj files. I created an object in blender and I applied texture without UV coordinates and my question is: how to export this object to obj file, but with texture ...
In Blender and other 3D modeling tools, the coordinate system is right-handed, while in Unity 3D and Orbiter Space Flight Simulator, they are left-handed, why this could happen? Why they don't simply ...
Blender's coordinate system is different from what I'm used to, in that Z points upwards instead of Y. What would be the simplest way of converting all the world data (so that all animations, texture ...