Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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-2
votes
1answer
39 views

Joystick control for camera only works when button pressed

I'm trying to use a controller that has a joystick. I'd like to move the camera when the player moves the joystick. The joystick also has a button. So far I'm only seeing the camera move when the ...
0
votes
0answers
45 views

How can I rumble/vibrate my controller with libGDX?

The API in the extension in com.badlogic.gdx.controllers.Controllers only supports getting the input data (works fine). Is there a way to make my controller rumble/vibrate using some other ...
0
votes
1answer
142 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
0
votes
1answer
241 views

Does libGDX support the Xbox One controller?

I just bought a Xbox one controller and i'd like to test my game with it. I use the Controllers extension from libGDX and it works fine, at least with my PS3 controller. I get some weird results when ...
2
votes
1answer
153 views

How can I use imprecise accelerometer data for controls?

I want to rotate an object with respect to the phone's position. I use the accelerometer output to detect orientation: float roll = Gdx.input.getRoll(); float pitch = Gdx.input.getPitch(); float ...
0
votes
1answer
343 views

Change players state and controls in-game

I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than ...
5
votes
0answers
145 views

LibGDX controllers: how to fix crashes in JRuby?

I'm using JRuby with LibGDX and it's been going quite swimmingly, save for a crash I experience every time I try to use the controllers extension. Here's a basic rundown: I've required all the ...
1
vote
1answer
770 views

Handling XBox 360 Controller Connections in LibGDX after Game has Started

I am currently making a game with the java library LibGDX and want to add XBox 360 controller support using the GDX-Controllers extension. At the moment I have a setup where I create a listener to ...
0
votes
1answer
141 views

Gyroscope handset (e.g. mobile phone): Method to control player using Gyroscope

I am using gyroscope data (pitch, rool) to move the player space ship. It works perfectly until you play in a standard position (e.g. sitting down). Once you start using it lying (e.g. in the bed) the ...
0
votes
1answer
186 views

Xna menu navigation with controller

I have a menu that you can navigate with the keyboard, but I also want it so you can navigate it with the controller thumb sticks. But my problem is that if you push down or up on the thumb sticks it ...
10
votes
1answer
756 views

Can I use Playstation controller button icons in my game?

I'm currently working on a game that will be released on PC with controller support, and I'm trying to find a way on how to best represent controller icons within the game. I'm assuming I can't ...
1
vote
1answer
112 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
1
vote
1answer
564 views

Android Action_Move when moving between specific screen areas

OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following: Code snippet case ...
3
votes
4answers
5k views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
1
vote
0answers
617 views

3 Button Multi-touch for Android

OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean. Crashing all over the place! So I removed my ...
-1
votes
1answer
99 views

Your mobile device as controller for webapps [closed]

I'm creating a multiplayer game just for fun and exploring different techniques like isometric games, node.js and socket.io. The point is that I've tried to make an alternative approach on ...
1
vote
2answers
737 views

Supporting Controllers on Mac

I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
3
votes
1answer
205 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
3
votes
2answers
178 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
0
votes
1answer
106 views

Menu selection wont stay on selected option

My Menu has a START and a QUIT option. I'm using a controller's D-PAD for selection. The game begins with START highlighted. When I push the down button on the D-PAD, it highlights the QUIT option. ...
1
vote
0answers
314 views

How do you program the right analog stick of a controller in JInput?

I have the Left Analog Stick programmed and accepting input (moving a character around). (getCompassDir() returns the values of the cardinal directions and NONE means the stick isn't touched): // ...
3
votes
5answers
701 views

Why four buttons rather than two?

I'm curious that most console controllers released these days - and all handheld consoles - contain four main buttons rather than two. Obviously increases in processing power, graphics engines etc, ...
0
votes
1answer
856 views

Trouble programming JInput for game controller

Due to lack of reasonable documentation, I have not been able to program inputs for using a game controller. The most I have ever found was how to detect if a controller is found and what it's name ...
0
votes
2answers
1k views

Action button: only true once per press

I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick. I read all the input data from my controller and send it off to my controllable object. I want to have two types of ...
0
votes
1answer
287 views

Is there an SDK to write console apps to simulate an Xbox 360 controller?

Is there any SDK I can use to write a console app that can connect to an Xbox 360 as a controller and simulate controller interaction?
2
votes
3answers
4k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
3
votes
1answer
677 views

Recommended Polling Rate

I'm using the XInput API to support gamepads. As XInput is not event-driven, but requires polling, my question is, what is the recommended polling rate (ms) for gamepads or specific, the XBOX 360 ...
3
votes
2answers
1k views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
0
votes
2answers
497 views

Use my computer as a controller/keyboard for the PS3

I imagine that I should be able to pair my computer to my PS3 via bluetooth and use my computer as a controller for the menus and for typing. Are there any open source projects that have done this? If ...
2
votes
1answer
496 views

Driving Force GT: Force Feedback and Wheel Rotation

I'm diving into the world of game development on PC and have a language agnostic question in regards to controller output. I have in my possession a Logitech Driving Force GT. This particular ...
6
votes
3answers
636 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
2
votes
1answer
228 views

Using an iPhone as a controller for a flash game

How can I use an iPhone as a controller for a flash game, as described here?
7
votes
4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
3
votes
2answers
554 views

How do you test xbox (via PC) input without an xbox on XNA Game Studio?

Is it safe to just hookup a wired Xbox controller to my PC via USB? Do I need to buy a special PC Xbox controller? I've read conflicting reports. Any help is appreciated.
6
votes
3answers
684 views

What's the best way to train PID controllers?

This is borderline non-gamedev but PIDs are commonly used in games so I thought I'd give it a shot. I've got a few PID controllers in my game, used for things like steering and throttle control. I'm ...