Translation of user input (via mouse, keyboard, gamepad, touchpad or other hardware interface) into in-game actions

learn more… | top users | synonyms

0
votes
2answers
60 views

Joystick like controls in unity for mobiles

How can i achieve joystick like controls on mobile? For example i have a 2D platform game where character should keep on moving right when swiped right and held and vice versa, just like a real ...
2
votes
1answer
106 views

Twin-stick controls for a cohesive group of agents

I'm trying to implement a classic twin-stick controller for a group of physics-based game objects. Here are the rules I'm trying to follow: Agents always stay close to each other within a certain ...
1
vote
1answer
164 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
0
votes
1answer
102 views

How can I avoid a delay with continues touch detection in swift?

I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...
1
vote
0answers
113 views

Mobs living in the physics engine

So, yeah. Mobs (including, and indeed especially, the player), physics engine running (cannon.js), first-person perspective, fairly low-poly-count world because I'm targeting WebGL. I'm trying to ...
1
vote
0answers
293 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
0
votes
0answers
35 views

Examples of movement control by drawing paths/trajectories

Can anyone think of game examples that use the type of movement controls that Strikefleet Omega employs for mobile devices? There you basically use a swipe motion to drag a path for a unit to follow. ...
0
votes
0answers
2k views

Unity working on wall jump

I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...