I'm trying to implement a classic twin-stick controller for a group of physics-based game objects. Here are the rules I'm trying to follow: Agents always stay close to each other within a certain ...
So, yeah. Mobs (including, and indeed especially, the player), physics engine running (cannon.js), first-person perspective, fairly low-poly-count world because I'm targeting WebGL. I'm trying to ...
First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...