Translation of user input (via mouse, keyboard, gamepad, touchpad or other hardware interface) into in-game actions

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Twin-stick controls for a cohesive group of agents

I'm trying to implement a classic twin-stick controller for a group of physics-based game objects. Here are the rules I'm trying to follow: Agents always stay close to each other within a certain ...
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Mobs living in the physics engine

So, yeah. Mobs (including, and indeed especially, the player), physics engine running (cannon.js), first-person perspective, fairly low-poly-count world because I'm targeting WebGL. I'm trying to ...
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Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...
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Unity working on wall jump

I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...