I am working on a platformer and I want to have the player be able to switch control types based on items that may be carried + default controls for things such as water, in the air, on the ground ...
I'm making a top-down space shooter where the player controls a ship and can aim and shoot using the mouse cursor. How can I fire bullets from the ship at the angle from the ship to the mouse cursor? ...
I am having an issue with XNA, where I want to execute some code in my Update method, but only at a given interval, and only once. I would like to avoid booleans to check if I've already called it ...