Tagged Questions
1
vote
1answer
50 views
Correct way/How to think to plan out “control/animation flow”?
So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control?
Let's take an ...
11
votes
3answers
569 views
Why is forward=down mouse orientation commonly called “inverted”?
If you look at 3D games that allow you to control the camera using the mouse--most notably first-person and third-person shooter style games--you'll usually find two specific details:
By default, ...
2
votes
2answers
401 views
How do I handle user input with good class structure/architecture for an Android game?
How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
5
votes
6answers
934 views
How do I identify mouse clicks versus mouse down in games?
What is the most common way of handling mouse clicks in games?
Given that all you have in way of detecting input from the mouse is whether a button is up or down.
I currently just rely on the mouse ...