2
votes
2answers
401 views

How do I handle user input with good class structure/architecture for an Android game?

How do I handle user input having "good" class structure and following normal game architecture*?(see below). At first I didn't think this question was Android specific, although, after seeing a great ...
4
votes
1answer
6k views

Examples of Android Joystick Controls?

I can't seem to find any well executed code examples for Android joystick controls. Whatever it may be, algorithms, pseudo code, actual code examples, strategies, or anything to assist with the ...
0
votes
1answer
463 views

What is the best mechanism for controlling a character in a 2D Android game?

Im developing a 2D RPG for Android where the character can move up, down, left, and right like in top-down RPGs like Pokemon. What is the best input mechanism to use to control the character? A ...