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4
votes
3answers
1k views

Road / river generation on 2d grid map

This is a newbie question, but here it goes: My map is a 2d grid, and I want to generate roads and rivers. The route from the starting to ending point must not be the optimal route in number of ...
29
votes
8answers
2k views

Procedural world generation oriented on gameplay features

In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at ...
5
votes
1answer
106 views

How to create a reasonably sized urban area manually but efficiently

I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small ...
1
vote
2answers
262 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
3
votes
1answer
403 views

How is the terrain generated in Commandos and Commandos game clones/look-alikes?

The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
6
votes
6answers
640 views

Finding inspiration / help for making up (weapon) names

I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic ...
23
votes
4answers
1k views

Can I run into legal issues with random names?

I'm currently building a game whose NPC's are going to be assigned a random gender and a random name for the right gender. To do this I will be using a "database" of names (actually a text file with ...
0
votes
0answers
165 views

3d modeling based on genetic techniques

I'd like to generate models based on genetic techniques. All information about the model would be stored as genes in the DNA file. The models to be created are creatures, like humans or animals. I ...
1
vote
2answers
746 views

Creating a basic character skeleton from code

I'd like to have a procedural system that uses a string of data to create a 3d creature. The way I've thought to do this is to use the code to generate a simple creature skeleton (I'll get to the skin ...
1
vote
1answer
231 views

Are mobile devices a viable platform/market for “User-Generated Content”-based games?

I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first. Preamble (My Situation) I'm ...
1
vote
1answer
830 views

Going from using XMLSerializer to using the XNA Content Pipeline

A well known limitation of using the XNA Content Pipeline is that it is not included in the XNA redistributable. So, if you want to create an editor for your game, the designer must download the whole ...
2
votes
1answer
967 views

How to generate a torus mesh

I'm trying to generate vertices and indices for a torus programmatically. I found this piece of code somewhere, and it looks like it works, but I'm not 100% sure it is correct. With my little ...