5
votes
1answer
134 views

How to create a reasonably sized urban area manually but efficiently

I have a game concept that only really works in an urban area that is of reasonable scale and diversity. In terms of what it should look like, think GTA, in terms of the size think more like a small ...
30
votes
8answers
4k views

Procedural world generation oriented on gameplay features

In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at ...