Console in game development usually refers to entertainment computer systems. For text based games using command line console consider using 'text-based' tag.

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Should I enforce “console” control flow?

I have a game where the user enter commands in a JTextField to interact with the game engine (move his character, get a description of its current location, see his inventory...). The problem is that ...
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2answers
173 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
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3answers
296 views

“CVar system” - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like sv_cheats 1 to enable ...
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1answer
297 views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
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0answers
65 views

Efficient 2D Drawing Manager Pattern

Most 2D game development tutorials use frameworks that already have a drawing management system or simply the host computer running the game has so much power that the game runs fluently. Now ...
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1answer
123 views

Game Engines: how to keep different platforms code in separate plugins?

Considering that some game platforms are under NDA (mostly, the good old console trinity) and that publishing code using their SDK is not allowed, how do game engine usually manage keeping plugins for ...
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1answer
167 views

Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?

In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens. I have been able to setup code to either draw bitmaps or just print text to console. If I try to enable ...
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5answers
6k views

Why is it difficult to port games from consoles to PC?

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
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1answer
150 views

Why Android for new (micro) consoles?

There are a lot of new (micro) consoles with Android inside coming soon or already there (OUYA for example). My question is: why use Android and not another OS as base for these consoles? I assume ...
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1answer
214 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
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2answers
545 views

2D Graphics in CMD in C#

So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
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3answers
467 views

How to remove text from a command line box?

I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
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2answers
104 views

Where should I place input/output console for server?

I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
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4answers
774 views

At this point in time, avoid XNA? [closed]

XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way. Should I just go the DirectX route ...
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4answers
3k views

How do graphics evolve so much on the same console hardware?

Is it only a matter of code optimization? Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game? Are computer graphics breakthroughs ...
29
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4answers
2k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
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3answers
427 views

When and Why to use Console Logging

Why and in which way should I incorporate console logging into my small sized games? I use Java and C++. With console logging I mean things like this:
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2answers
961 views

Why are the “professional” versions of console SDKs closed to the public?

Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
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8answers
30k views

Is Java viable for serious game development? [closed]

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
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4answers
425 views

Is it possible to physically locate a game console?

In theory, is it possible to locate an Internet-connected console? After all, Google Maps can find my computer's location. Can a console connected to the Internet be found in the same or a different ...
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2answers
1k views

Why are big files better than small files for consoles?

Why do console game developers use large files to store game data instead of small files like on PC? Less streams in memory? Need to access file tree many times? Other reason?
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4answers
553 views

Which console systems can indie developers officially develop for?

As an independent developer, I would like to know what platforms I can use to reach what consoles, and under what prices. I'm assuming a small team (1-3 people) and low or non-existent budget (under ...
8
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3answers
605 views

What are the limitations of retro consoles?

I'm interested in creating a retro look for a game, and I'm currently in the process of deciding just how retro (which generation/console). What would make it easier would be if there was some sort of ...
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2answers
638 views

Is it sound to use javascript for cross platform game scripting instead of lua? I might need web clients for my game

I have been looking around for clues on the subject but I'm not convinced to commit to javascript as my primary scripting language. Currently I have started with lua. But I fear it will be a limiting ...
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3answers
433 views

Best portable console platform for game development?

I'm looking to experiment on a portable console platform ala Nintendo DS and PSP. But it could also be GP32, GP2X, GP2X Wiz or GP2X Caanoo. So, before I go out and buy one, I'd like to hear from ...
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2answers
1k views

No LWJGL in java.library.path

Okay, so I know I need to set the path to the native files. I can do this in Eclipse, by going to the VM arguments and using -Djava.library.path=, but when I export, it says that the VM arguments ...
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2answers
640 views

Console Text game: Vertical Scroller collision problems

Alright so i'm making a vertical side scroller where you are an '8' character traveling downward while avoiding my randomly generated walls (the "generation" function) on the left and right sides of ...
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3answers
3k views

How is console game development done?

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
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2answers
838 views

Receiving user commands in a text based console game

I'm working on a little text based console game for a bit of fun and am starting work on the user commands entered into the console. Are there some good design patterns for deciding what to do with ...
2
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1answer
207 views

Can LittleBigPlanet2's engine be used for other?

LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these ...
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5answers
2k views

Why do consoles have so little memory compared to classic computers?

I remember the Playstation having 2MB ram and 1MB graphic memory. The Playstation 3 now has only 256MB ram and 256MB graphic memory, and I'm sure that the day the console was released, even laptop's ...
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1answer
515 views

Javascript injection problems to beat my game! HELP

So I have a web application game that runs completely on the client side and just returns the score back to the server to list the highest scorer. Now I have noticed that I can easily manipulate the ...
4
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1answer
384 views

Is Scaleform/Flash used in console games for non-UI, game elements?

I work for Konami as a Flash developer, and got sent some code for a puzzle mini-game from a new, yet-to-be-released Silent Hill game for PS3/Xbox 360. It was a windows executable, but it was made in ...
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2answers
218 views

Should the color of a texture be adjusted for display on a television?

If a 24bit RGB image with a range of 0-255 per channel is displayed on a television that displays a range of approx. 16-235 per channel, color detail will be lost, correct? If so, should images be ...
12
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1answer
986 views

Make Windows game appear in Games Explorer (Start Menu - Games)

How can I make my game (right now just a C# Console Application) appear in the Start Menu under Games?? I mean is it possible for any program to register as a Game in Windows Vista / 7?
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6answers
285 views

Where are the requirements documents for console game software?

I hear that the console game platforms have strict requirements for their games. For example I just read an answer that stated loading screens must have an animation on them so that the game doesn't ...
10
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5answers
2k views

What makes aiming in a console first person shooter feel good?

I think it's pretty much universally agreed that simply mapping the analog stick to rotational speed of the character is not good enough to make console first person shooter feel good. So what are ...
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4answers
373 views

What options are there for developing on the Nintendo platforms?

I know of Wario Ware DIY but is this the only option?
12
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1answer
730 views

What do I need to develop for the Playstation 3?

I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?