Possible Duplicate: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? When I look at games such as warcraft 3, or Diablo, or ...
I've seen a lot of games that define the entity components in script files, but when they configure each entity and specify what components it has, they use some other file format (like XML). Why do ...
I'm considering how to implement a component-based game, as that seems to be the hot thing and I like the idea of such a flexible design. One of the features of such a design is that adding new ...