I am building a very basic tower defence game in Unity3D where one tower is your standard long range mortar/artillery. I want the projectile it fires to follow a parabola curve to make its movement ...
Most games come up with their lighting implementation and their shadow implementation. Due to deferred shading, we are able to simulate lights independent from the scene geometry. But realistic ...
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...