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1answer
62 views

Are there still favored of using bluetooth devices today in modern games for multiplayer gameplay?

I was wondering. Most multiplayer gameplay always favored by Wi-fi during team-up or to compete each other. I know that when in comes in huge groups (say 100 to 500 players or more online) in online ...
-4
votes
1answer
79 views

Is it a good idea to imitate the same name of app to gain number of downloads? [closed]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
1
vote
1answer
37 views

Designing codes on the top of a game engine requires special knowledges? [closed]

I am a web developer who works with C# and Ruby On Rails languages – it depends of the platform my customer have – and I don't need deep knowledge of medicine to create a portal based on ...
3
votes
3answers
145 views

How does server code modify game state on the server while still accepting additional server game calls

Question first, then explanation second. How can a webservice backend to a game modify and alter the server game state while the game simultaneously accepts webservice calls from other users of the ...
0
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0answers
27 views

Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the ...
2
votes
1answer
130 views

Timestamps as ids in an entity manager?

I've built my own entity manager, as I found out some days ago, it is very similar to the Artemis framework. For now, I just use integers as entity ids. Behind the scenes, there is a simple integer ...
1
vote
0answers
85 views

Text-based game based on progress, lottery, collecting and achievement dynamics [closed]

I'm playing with an idea for a game I want to develop for a text-only, turn-based environment (think instant messenger). The game will be driven by the progress, lottery, collecting and achievement ...
4
votes
1answer
354 views

Box2D Joints in entity components system

I search a way to have Box2D joints in an entity component system, here is what i found : 1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and ...
3
votes
1answer
794 views

Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately

I am building a very basic tower defence game in Unity3D where one tower is your standard long range mortar/artillery. I want the projectile it fires to follow a parabola curve to make its movement ...
2
votes
1answer
208 views

Isn't it redundant to implement both lights and shadows?

Most games come up with their lighting implementation and their shadow implementation. Due to deferred shading, we are able to simulate lights independent from the scene geometry. But realistic ...
0
votes
1answer
344 views

What concepts are there for interactive water?

I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...