I read the answers from What exactly is UV and UVW Mapping? and How does UVW texture mapping work?, which are quite nice, but am still not 100% sure, if I understand correctly. Lets start with a 2D ...
I noticed that in very soft gradients, the 24-Bit colordepth is not enough as you can see the transitions of the color. This pops out the most in dark scenes or night skies. Why doesn't anybody ...
I am currently pursuing a computer science bachelor's degree. I've always wanted to enter the game development industry, and a friend of mine suggested this diploma at KDU university after my ...
I'm benchmarking some cryptographic related software and am looking for video cards that are better at parallel multiplication vs parallel addition. Is there any prior work that would graph video ...
What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound ...
I am sure you guys can definitely help. Some universities, like NCSU, USC, UCSC for their master's, offer courses based on gaming and game development (some call it MS in Computer Science with an ...
I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these ...
I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university ...
I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what ...
I'm in my last year of high school, and I've been looking at colleges. I'm taking a C++ class at a local community college and I don't feel that it's worth it. I could have learned everything in that ...
I want to understand how navmeshes work, how to implement them and why it is better than other types of pathing systems.
I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.