My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
Reading this article here, the author writes about chunk saving and using a lookup table and then saving each chunk in a region file, each region file having 4096 chunks and each chunk having 4096 ...
I'm working on a project where I only have access to MP3s versions of audio tracks I'd like to use. Unity is trying to be helpful and recompressing everything as Vorbis, which is not ideal due to ...
Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...