The name given to the process of encoding data such that it uses lesser number of bits as compared to the original representation.

learn more… | top users | synonyms

1
vote
1answer
423 views

Generate ETC2 compressed texture from Android Bitmap in OpenGL ES 2

My app currently uses a lot of textures most of which probably could be compressed quite a lot by using ETC2 (my app runs on 4.4 so i have a lot of devices supporting GLES30), i cannot use ETC1 since ...
-1
votes
1answer
41 views

What is the recommended way to store compressed textures in files?

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
1
vote
0answers
15 views

Chunk/Region Compression/Decompression

Reading this article here, the author writes about chunk saving and using a lookup table and then saving each chunk in a region file, each region file having 4096 chunks and each chunk having 4096 ...
1
vote
0answers
33 views

Avoiding audio transcoding in Unity?

I'm working on a project where I only have access to MP3s versions of audio tracks I'd like to use. Unity is trying to be helpful and recompressing everything as Vorbis, which is not ideal due to ...
0
votes
0answers
145 views

Loading Collada Files Quickly (three.js, OpenGL, Javascript)

Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...