The name given to the process of encoding data such that it uses lesser number of bits as compared to the original representation.

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2
votes
2answers
842 views

How to pack the game files into one without using any file compressor?

Well, one example is this file of the game The Sims 2 for PS2: quickdat.arc. The file contains this .arc extension, but it's no one an archive file and it contains some data of the game inside. How ...
17
votes
7answers
4k views

'Binary XML' for game data?

I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. ...
8
votes
3answers
832 views

What is the state of the art at shipping game graphics such as lots of small BMP files?

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
2
votes
2answers
1k views

State of the art in image compression?

I'm looking for good algorithms for compressing textures offline (ie decompressing them at install or load time, I know about using DXT/3DC to save runtime video memory, but these create awful visual ...
13
votes
4answers
2k views

Avoid double compression of resources

I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this ...