Tagged Questions
1
vote
1answer
54 views
Does iOS support BC4 compressed texture?
I've been designing a new OpenGL image algorithm using BC4 textures at its core.
It works well accross Windows and Mac, my main targets up to now.
But today, the customer added a new requirement : it ...
0
votes
1answer
126 views
Using compressed(ETC1) textures in LibGDX
I use standard android tool for compressing PNG texture and archiving it with gzip:
/android-sdks/tools/etc1tool texture.png --encodeNoHeader
gzip texture.pkm
Then I try to load it:
FileHandle ...
2
votes
1answer
254 views
Distortion of color space in UDK (material editor)
Question
Using UDK's material editor, I wish to use a texture as a two-dimensional array of values for mathematical computations (basically, the color components of each pixel in the texture alter ...
0
votes
1answer
131 views
Objects won't render when Texture Compression + Mipmapping is Enabled
[EDIT: FIXED - Calling setting texture max level fixed that]
I'm optimizing my game and I've just implemented compressed (DXTn) texture loading in OpenGL. I've worked my way removing bugs but I can't ...
2
votes
2answers
619 views
State of the art in image compression?
I'm looking for good algorithms for compressing textures offline (ie decompressing them at install or load time, I know about using DXT/3DC to save runtime video memory, but these create awful visual ...
11
votes
3answers
585 views
How on earth do you get decent color out of 2BPP?
I've been looking into PowerVR textures, and have run into several textures that are apparently 2 bits per-pixel. This, frankly, boggles my mind. How does one get even half way decent color ...
2
votes
4answers
1k views
Is there a command line ATI texture compression tool?
Is there a command line tool that can convert PNG and JPG files to ATITC compressed textures?
I have my own export pipeline that converts all textures to PVRTC, ATITC, and DXT, so I have no use for a ...