0
votes
1answer
583 views

Using compressed(ETC1) textures in LibGDX

I use standard android tool for compressing PNG texture and archiving it with gzip: /android-sdks/tools/etc1tool texture.png --encodeNoHeader gzip texture.pkm Then I try to load it: FileHandle ...
3
votes
3answers
714 views

Optimal Compression for Speech

I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game. What's the ...