Tagged Questions
0
votes
1answer
120 views
Using compressed(ETC1) textures in LibGDX
I use standard android tool for compressing PNG texture and archiving it with gzip:
/android-sdks/tools/etc1tool texture.png --encodeNoHeader
gzip texture.pkm
Then I try to load it:
FileHandle ...
2
votes
2answers
431 views
Optimal Compression for Speech
I'm designing a game that depends heavily on audio; I will have some 300+ speech files (most of them just a word or two long). This can very quickly escalate the size of my final game.
What's the ...