Component-based designs rely on separating the multiple logical attributes of business objects and game objects into small components dedicated only to specific tasks. Whereas game objects are usually modeled to reproduce the attributes and behavior of "real world" objects by aggregating them ...

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Cross component communication -Java

I am making my first simple game engine and decided to go with a ECS (Entity component system) from inspiration from Unity. I spent quite awhile online trying to figure out how to implement it. I ...
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How do you use Lua with several game objects / components?

I haven't found a lot of information / tutorials on this subject, so I figured I'd ask here. I would like to use Lua-Alchemy (the Flash port of Lua) to be able to load scripts and run console-like ...