I'm continuing my experimentation with entity component design by making a multiplayer space/trading/combat game with python and panda3d. My component system is a simple version of java's artimis. The ...
My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
... or better yet, removing the need to search the map altogether. I'm either looking for suggestions on how to optimize my code, or a change in design. In my component-based entity system, the ...
Is there a recommended way to write reuseable components for pygame? Simple example would be a FPS counter. Should I write a class which has an init, update and draw method and call them from inside a ...