Tagged Questions
4
votes
0answers
160 views
Structuring server-side networking with entity-component systems
I've been working on an online game, and recently have been working on converting the base of the game to use the Artemis Entity System Framework. I'm having a bit of difficulty conceptualizing ...
1
vote
1answer
165 views
Server architecture software side
I'm making a game some like Terraria. I have a couple of prototypes, but most of them use a "entity-component-system"(ESC) and some custom terrain implementation. Now I've reached the part where I ...
4
votes
1answer
356 views
Components in a client/server network game?
Behavior and logic are executed on the server. The clients are mostly for rendering, audio, and gathering input.
It looks as though most of the a components architecture benefits are only realized ...
20
votes
2answers
1k views
How to network this entity system?
I have designed an entity system for an FPS. It basically works like this:
We have a "world"-object, called GameWorld. This holds an array of GameObject, as well as an array of ComponentManager.
...
1
vote
1answer
960 views
Some practical issues with component-based game object systems
I am creating my own game engine just for fun and brain development. I have chosen various free and open-source libraries to integrate and now I have come to the engine architecture.
I intend to use ...