I've been working on an online game, and recently have been working on converting the base of the game to use the Artemis Entity System Framework. I'm having a bit of difficulty conceptualizing ...
I'm making a game some like Terraria. I have a couple of prototypes, but most of them use a "entity-component-system"(ESC) and some custom terrain implementation. Now I've reached the part where I ...
Behavior and logic are executed on the server. The clients are mostly for rendering, audio, and gathering input. It looks as though most of the a components architecture benefits are only realized ...
I have designed an entity system for an FPS. It basically works like this: We have a "world"-object, called GameWorld. This holds an array of GameObject, as well as an array of ComponentManager. ...
I am creating my own game engine just for fun and brain development. I have chosen various free and open-source libraries to integrate and now I have come to the engine architecture. I intend to use ...