The compile tag has no wiki summary.
-2
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0answers
101 views
What do game developers use to prevent modding of games that use JIT programming languages?
Before I explain, this is not a "What programming language should I use?" question.
So, mods can be a major problem, you see I don't want to make a game someone could easily hack and win every round, ...
-1
votes
0answers
29 views
Jam based project to VS2010 port with Jamplus
I am fairly new to Jam toolchain, and I decided to work on open source game Lincity-NG (http://lincity-ng.berlios.de/). As a first step I am trying to port it into some kind of an IDE ( hopefully MS ...
2
votes
1answer
87 views
Do shader program compilers optimise divide-by-PoT-constants to bitshift operations?
So just to restate that, let's say we have this:
float f = g / 2;
Given the divisor is a constant, will the shader compiler auto-optimise this to a bitshift operation, as some language compilers are ...
1
vote
1answer
138 views
how do I add development build number each time I compile and play?
I wanted each time I play my game, it will show in the console how many times you compiled or run the game. How do I do that?
1
vote
1answer
752 views
Best way to use Raknet from C#?
I am trying to learn Raknet with C# and I found it extremely confusing.
The Raknet tutorial seems to work well in C++. I have already made the chat server from the tutorial.
I am looking to do ...
4
votes
2answers
3k views
Does Unity for PC use Direct3D or OpenGL?
I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL?
P.S. I'm not sure if it's called Direct3D or DirectX
2
votes
2answers
681 views
Was C++ designed for speed, and is it better to not use high level features when teaming with inexperienced programmers?
I have read some optimisation guide for C++, and it seems it requires more knowledge to have a fast C++ code, than using C++ without the high level features of C++ (classes, templates, inheritance, ...
1
vote
4answers
445 views
Compile time error handling for single programmer games?
Hey.
My input system has a GetKey() method that returns a key in a map. Simple enough.
However, I want to know if the key is not available - be it a typo, or misuse of wording, or something else.
I am ...
1
vote
1answer
629 views
Is it possible to develop a game with Lua/Löve and have the source code compiled?
I've been looking at Lua and Löve for developing simple 2D games. But since Lua is interpreted and I know it can be compiled to some point, but how secure is that to decompiling. Or is there a better ...