The tag has no wiki summary.

learn more… | top users | synonyms

0
votes
0answers
39 views

Server side of `recompile` script fails with Minecraft Forge

I have Minecraft Forge 1.6.4 installed on Ubuntu and have used it successfully to create mods and run them in Eclips. However, recompiling via recompile.sh always fails unless I only recompile the ...
0
votes
1answer
164 views

Linking error when compiling Allegro example

I am currently learning about game development tools and decided to use Allegro and OpenGL for starters. I've run into some problems in getting examples to compile though. It seems the allergro.h ...
-4
votes
1answer
159 views

For loop optimisation [closed]

Here are some variations of for loops: 1) Standard: for (int i=0; i<limit; i++) 2) Using preincrement for (int i=0; i<limit; ++i) 3) Inverting the loop for (int i=limit-1; i>=0; i--) ...
1
vote
3answers
301 views

Exporting XNA class library as a DLL file

I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing ...
3
votes
2answers
734 views

Variables in static library are never initialized. Why? [closed]

I have a bunch of variables that should be initialized then my game launches, but must of them are never initialized. Here is an example of the code: MyClass.h class MyClass : public BaseObject { ...
2
votes
1answer
290 views

Mesa library vs Hardware accelerated OpenGL for my executable - it's just a linking problem?

Supposing that i have my program that is targeting a specific OpenGL version, let's say the 3.0, now i want to produce an executable that will support the software rendering with Mesa and another ...
2
votes
2answers
720 views

Was C++ designed for speed, and is it better to not use high level features when teaming with inexperienced programmers?

I have read some optimisation guide for C++, and it seems it requires more knowledge to have a fast C++ code, than using C++ without the high level features of C++ (classes, templates, inheritance, ...
10
votes
3answers
383 views

64-bit platform for game?

until now I've seen that many games are still compiled in 32-bit architecture although nearly 50% of current windows users are on 64-bit O/S? why is it? if the reason is for getting larger audience ...