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7
votes
5answers
386 views

How can I maintain saved game backward compatibility?

I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release. How can I make sure my updates don't break existing save games? ...
0
votes
2answers
1k views

Can GMod/SFM models be converted to Unity GameObjects?

Someone made a suite of GMod/SFM models available for free for people making games and videos in GMod and SFM. These are of type .dmx, .dx80.vtx, .dx90.vtx, .mdl, .phy, .sw.vtx, .vvd, .vmt, and .vtf. ...
5
votes
3answers
431 views

Can “dumbphones” play JavaScript games?

Are JavaScript games exclusive to modern smartphones, or are older phone models also able to play games written in JavaScript?
0
votes
1answer
135 views

App Programming Question: Converting Code and Project Folders for the Smartphone's OS Compatibility [duplicate]

I was thinking about how does the Angry Bird game for the iOS successfully converted into an Android compatible version. Does it involve using Phonegap or something? When making games for iOS, the ...
4
votes
1answer
87 views

Resurrecting XNA 3.0 projects

I have some old XNA 3.0 projects that used stuff that has totally been changed in XNA 4.0. Really I just want to revisit some of my old code, dust it off and refactor it. Can XNA 3.0 and XNA 4.0 be ...
7
votes
2answers
6k views

How to decide to use OpenGL ES 1.0 or 2.0 for Android?

I started learning some Android development and one of the first things I thought I could make is a simple game. However, I'm faced with one difficult question right off the bat. Should I use OpenGL ...
3
votes
2answers
89 views

What backwards compatibility to specify for an app for iOS and Android?

I'm having an app built, I'm not a programmer and I dont know exactly what to specify. I want it to work on iPhones and iPads and iPod touches and also on Android devices - tablets as well as ...
2
votes
1answer
482 views

What are the GPU requirements for XNA 4.0?

I tried to build a sample application using XNA, but I got an error saying that Pixel Shader 1.1 was required, so I got a used Radeon X300 GPU that supports Pixel Shader. I tried to build it again, ...
6
votes
2answers
1k views

How to get the maximum installed version of DirectX?

Okay, So I would like my engine to detect weather or not it can use DirectX 10, if it can't it defaults to DirectX 9.0c but, the function DirectXSetupGetVersion() will only return Versions 5 through ...
7
votes
4answers
410 views

How can I test different TV display types for my XBLIG game?

The XBLIG submission check-list asks to ensure all gameplay-critical graphics be visible in the 'TitleSafeArea'. I've received a bug report during play-testing that says parts of my scrolling 2D map ...
5
votes
1answer
304 views

How can I test shaders for nVidia on an ATi system?

I and our other devs have ATi graphics cards. However we have encountered that some shaders that compile without warnings on ATi don't compile at all on nVidia. The problems are trivial to fix, but ...
-2
votes
4answers
2k views

Running Unreal 3D Engine (2003) on Windows 7

General question. My company developed a custom software for simulating combat scenarios using the Unreal 3D Engine (2003). It currently runs on XP-based Dell system. Sometime in the Fall Dell is ...
6
votes
2answers
306 views

Tips for developing 3D games on newer engines targeting old hardware

I see a lot of examples and tutorials for 3D engines like Unity3D, UDK, Source etc. They all seem to be under the assumption that you are making a game for current(ish) hardware. I would like some ...