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-1
votes
0answers
55 views

What makes a game jam worth participating in? [on hold]

I'm looking to start my own game jam competition which would encourage people to actually finish a game (I've read a lot of game devs often procrastinate, or never finish a game because they have ...
13
votes
5answers
796 views

How to nerf something without the player community hating you? [closed]

No matter how well you conceptualize an online game, there will always be certain gameplay elements which will turn out to be vastly overpowered and dominate the gameplay. The obvious solution in ...
-2
votes
1answer
173 views

How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?

I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
5
votes
2answers
2k views

Why do MMO games forbid real-money trading?

I am soon going to go public with an MMO game and I am currently in the progress of writing the terms of use I expect players to follow (no swearing, no spamming, no cheating... you get the point). ...
7
votes
2answers
214 views

How to deal with player inquiries (good, bad, and everything in between)?

I understand someone previously posted about dealing with bad suggestions from players. But I'd like to ask about dealing with inquiries in general. When a game becomes popular, it's inevitable for ...
5
votes
2answers
391 views

How do “community patches” for commercial games work?

For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
73
votes
6answers
3k views

How to deal with (bad?) player suggestions

Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
5
votes
3answers
284 views

Is there a centralized achievement system for browserbased onlinegames

I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
4
votes
4answers
360 views

How to deal with crackers who are also trolls?

Assuming the following: the game will be cracked at some pont no matter what players are pushing to the limits trolls exist What happens when these 3 combines? Regulating a troll can be handled ...
-1
votes
1answer
153 views

Game sites that provide good community support for that game [closed]

What are examples of games sites that provide good community support for that game? That is, sites for a specific game that provide ways for players of that game for to ask questions, exchange ...
10
votes
4answers
726 views

Implementing match-making & community system for multiplayer games

These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's ...
18
votes
5answers
761 views

What can I do to increase the female:male ratio of gamers in an online, casual gaming, community? [closed]

Can I make a significant difference by changing the types of games that are available? Are there any generic features that I can add to games, which will help make them more attractive to casual ...
8
votes
3answers
281 views

How does one measure and reward social aspects in virtual worlds?

Well this sounds like a pretty vague question but please bear with me. I know of how Gaiaonline gave gold to people who participated in forum posts. I'm curious if in theory these could be applied ...