I saw this post about a profanity filter for an mmo chat. In my case I've got a game played in public, mostly by kids. The only text they can enter is their initials A-Z, 2 or 3 letters. With only ...
No matter how well you conceptualize an online game, there will always be certain gameplay elements which will turn out to be vastly overpowered and dominate the gameplay. The obvious solution in ...
How does a game developer get feedback from gamers (not developers) or start a forum community without paying for advertising or hiring Q&A teams?
I am familiar with a lot of game developer forums, but I'd assume this is much less likely to attract more casual commentators. I also fear that feedback from a gamer's perspective would often be ...
I understand someone previously posted about dealing with bad suggestions from players. But I'd like to ask about dealing with inquiries in general. When a game becomes popular, it's inevitable for ...
For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
Every game which builds a community while still being in active development will soon be confronted with players who post suggestions for new features on its forum. Most of these suggestions, however: ...
I plan to implement missions with achievements (or rewards/badges) in my online space browser game spacetrace. I want somehow connect that to an existing online achievement platform for browser-based ...
Assuming the following: the game will be cracked at some pont no matter what players are pushing to the limits trolls exist What happens when these 3 combines? Regulating a troll can be handled ...
What are examples of games sites that provide good community support for that game? That is, sites for a specific game that provide ways for players of that game for to ask questions, exchange ...
These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's ...
What can I do to increase the female:male ratio of gamers in an online, casual gaming, community? [closed]
Can I make a significant difference by changing the types of games that are available? Are there any generic features that I can add to games, which will help make them more attractive to casual ...
Well this sounds like a pretty vague question but please bear with me. I know of how Gaiaonline gave gold to people who participated in forum posts. I'm curious if in theory these could be applied ...