I know I can take a color and multiply it by a float to reduce its alpha like that: Color color = Color.Green * 0.15f; But how do I return the color's alpha to it's original value? I tried doing ...
So I've been messing around with directx 9 for the past few days, and I recently bump in a simple problem of vertex coloring. Can someone here with directx9 expirience solve this problem? I would ...
Checking the supported video modes on my machine, I noticed that the possible modes consist of the resolutions once with 24 bit color mode, and once with 15. See for reference the output of the glfw ...
I have a sprite sheet (image) and I want to draw it on the screen. image = sprite sheet image x = player x position y = player y position width = player width height = player height public class ...