I'm developing an RPG/roguelike-style game. Instead of having maps like: ......... ......... ....@.... ...h..... Oh look, a dwarf. I was having solid background tiles, So sort of a tile based RPG ...
I need to identify 10 players with a unique color for each on the map. Is there an optimum set of 10 colors to use in this case? Every set I come up with has some colors too similar. Update: I was ...
Is it possible to change a specific color of a model to another? Example: Everything that's blue should be red or something like that. And is it possible to do this without the use of effects? I ...
Say I have the following image: I want to tint the yellow parts on this sprites shoulder/arms by a random color. In other questions on this site, they suggest using a chroma key and replacing the ...
I know that you can use custom vertex and pixel shaders using SpriteBatch but I can't figure out how to apply colors to individual vertex points on a sprite generated by spritebatch. All I can do is ...
Updated While debugging I looked at the lerp and it was calculating into a negative number at the start. So I added in checks for to low or high a value, and that seems to have fixed it. I'll answer ...