I'm looking into prototyping a game in Unity which will consist of solid square sprites / tiles. I figure I can represent different types of objects with different colors for each of the tiles in the ...
In my 2D game I have TileSet class that loads the texture and creates Rectangle array which stores each tile coordinates. Pretty basic stuff. Now I'd like to also calculate and store the average ...
In my rhythm game, I have a note object which can be of a different color depending on the note chart. I could use a sprite sheet with all the different color variations I use, but I would prefer to ...