SDL (and other toolkits) can use color keying to make a certain color in an image transparent. Alternatively, you could load a PNG image that supports transparency. When should I use which?
I would like to know a software which helps in post-production to calculate the general color/tone difference of 2 images. The images contain the same object, but arn't shot from the same position. ...
I am creating a 2.5D isometric (2D images) game. I want the players to be able to "dye" their armor, clothes, and other things. I find that grayscaling everything leads to losing out on some of the ...
I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
I have a sprite sheet (image) and want to draw it on screen. image = sprite sheet image x = player x position y = player y position width = player width height = player height public ...
I'm looking for a way to create sRGB raster images. Now, I could use Inkscape and just have it render to a raster format, but are there any image drawing tools other than Photoshop that work in sRGB? ...