Updated While debugging I looked at the lerp and it was calculating into a negative number at the start. So I added in checks for to low or high a value, and that seems to have fixed it. I'll answer ...
In WPF/Silverlight XAML you can have a brush with multiple gradient stops at different points along the color line. I was able to replicate this behavior with two colors, a single color lerp, from ...
I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
In RGB color space, you can do a weighted multiple-color blend by just doing: Start with R = G = B = 0. Then we perform a blend at index i using a set of colors C, and a set of normalized weights w ...
The .obj files I export are missing data for vertex colors. Is there a way to include color information in the .obj file? If not, what are the alternatives?