Tagged Questions
3
votes
3answers
123 views
XNA Collision is quircky/wobbly, how to improve?
I am sorry if this was already answered but I couldn't find the answer.
So I am doing a tile based platformer and when I was making collision I had quiet a struggle I looked here and googled for ...
1
vote
2answers
139 views
Resolving 2D Collision with Rectangles
For about a week I've been trying to grasp the basics of collision, but I've been driven to the point of wanting to just give up on everything when it comes to collision. I just don't understand it. ...
1
vote
1answer
287 views
2D tile-based collisions: using different methods by tile?
I'm trying to write a collision handling method that handles each of the 9 potentially colliding tiles (the player's and the 8 around him) differently according to a "CollisionType" value attached to ...
3
votes
2answers
329 views
XNA 4.0 / C# Collision Response
Okay, this is really starting to annoy me.
First of all, detecting collisions is nice and easy. I have a list of tiles,
and a player. The player and each tile have their own rectangles. (The tiles ...
-2
votes
1answer
217 views
XNA 2D vehicle wall collisions
I am attempting to implement collisions for my truck game, where the truck can drive around the world and hit walls surrounding the level and various randomly placed walls within the level. I am able ...
0
votes
2answers
301 views
using per pixel collision for an elastic response
I realize this might be open ended ended but curious if I just did some over kill...
I had this
http://xbox.create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel
and i reworked it ...
1
vote
1answer
143 views
How can I resolve collisions at different speeds, depending on the direction?
I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram).
My collision detection and resolution code works ...
3
votes
2answers
332 views
Collisions between moving ball and polygons
I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want.
I am developing a 2D ...
3
votes
2answers
604 views
AABB > AABB collision response?
I'm really confused about how to fix this in 3d? I want it so that I can slide along cubes but without getting caught if there's 2 adjacent cubes. I've gotten it so that I can do x collision, with ...
0
votes
2answers
2k views
Breakout collision using 2D Rectangles?
Here is my code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace BreakOut
{
class Field
{
public static ...
6
votes
5answers
660 views
Need some advice regarding collision detection with the sprite changing its width and height
So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have ...
3
votes
1answer
551 views
Character jittering with this tile based collision code
I have been trying to get my collision code working for hours now but with every resource I have tried my character still jitters. First I tried using the platformer sample but my character still ...
7
votes
1answer
3k views
Microsoft XNA Platformer Example, is the Collsion Detection implemented accurately?
The example provided by Microsoft seems as if the collision detection (from what I can see) will have a small error. When the user collides with an Unpassable tile, the depth of the intersection is ...
1
vote
1answer
823 views
2D platformer multiple rectangle collision cause jitter
I posted this question two weeks ago: 2D platformer corner collision and I implemented NoobsArePeople2's solution.
Problem is, when player intersects two rectangles that are inside each other, he ...
16
votes
4answers
2k views
How to deal with corner collisions in 2D?
I'm writing a top down 2d XNA game. Since its my first I'm trying to write the physics and collision stuff myself to learn it.
Whenever my player sprite character attempts to move into a position ...
