I don't know how I should handle my collision response when collision between two entities leads to second collision with third entity. Blue arrow is velocity of the rightmost entity and numbers ...
I just started playing around with c++ and some SFML. I'm going to create a 2D game with top view to test my ability and I came across a very big problem: collision detection and physics. So I see at ...
I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called intersects which takes 2 rectangles and returns the ...