In this question asked by codemonkey, The rotation will depend upon: upon impact, on: Initial Speed of the ball hitting the surface (magnitude of ball velocity vector) Friction co-efficient of ball ...
Previously, I struggle with the sequential impulse-based method I developed. Thanks to jedediah referring me to this paper, I managed to rebuild the codes and implement the simultaneous impulse based ...
I have implemented a physics engine based on the concepts in the classic text Advanced Character Physics by Thomas Jakobsen. Friction is only discussed very briefly in the article and Jakobsen himself ...