Tagged Questions
2
votes
3answers
85 views
Determining which edge a collision occurred on in a platformer
First of all, this will be Open Source, and you will be mentioned for the help.
We've been programming a Super Mario Remake for the iPhone with Cocos2d for school.
It looks pretty great, and we ...
-1
votes
1answer
184 views
How was traditional 2D collision detection/resolution being done? [closed]
Just out of pure curiosity, I'm wondering how classic 2D games of the 80s/90s (The Legend of Zelda, Super Mario, Warcraft, ...) approached collision detection/resolution.
For some reason I can't ...
-1
votes
1answer
121 views
Pixel perfect collisions for platforms
i'm trying to do a pixel perfect collision but i don't know how to handle collisions when there is a jump . Here i have one image of a sample map:
But maybe I've done a bad supposing all pixel like ...
4
votes
2answers
138 views
Why is my collision resolution failing on the corners?
I'm tearing my hair out trying to work out how to handle my collision resolution at the corners of the rectangles that I'm colliding with.
The code that I'm working with is:
class Player(object):
...
4
votes
1answer
1k views
Collision with tile corners/seams in 2D platformer
There seems to be a lot of somewhat related questions answered already, but none I read answered my exact problem.
I have a 2D platformer whose world is made entirely out of tiles that are in a ...
7
votes
1answer
3k views
Microsoft XNA Platformer Example, is the Collsion Detection implemented accurately?
The example provided by Microsoft seems as if the collision detection (from what I can see) will have a small error. When the user collides with an Unpassable tile, the depth of the intersection is ...