0
votes
1answer
295 views

How do I handle collision response between many different types of game objects?

I am looking for a way to avoid the dreaded switch or if/else scenarios between numerous game object types when a collision takes place in a game. For example: You have a list of game objects which ...
0
votes
2answers
222 views

Tile map collision and object handling

I want to program a game. In this game there is a tile map and objects that interact with it and them self. For that I made first a TileMap class, in it is only the data of the tile map. Its a very ...
0
votes
0answers
109 views

Polygon Collision Response

I'm working on a game engine that has a built in custom physics engine (I know it's a waste of time, but I have years to make this, so why not make it good?). Currently, with any number of polygons, ...
0
votes
1answer
117 views

Strange collision in Breakout [closed]

My Breakout game works fine so far, but I struggle with the collision detection... Well... just with the collision from the ball with the brick... Here's the relevant code: List<Brick> ...
-1
votes
1answer
148 views

Grid based Collision Detection between circles [duplicate]

I am working on a 2d arcade game where I have 5 types of circles with different sizes: The ship, the missiles, and 3 types of monsters. This is what it looks like: Currently I'm using brute force ...
0
votes
1answer
299 views

Having to check collisions twice per game tic

I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, ...
-1
votes
2answers
212 views

Tile Based Collision Checking In Java?

I have my map stored in 2 arrays: Tiles : Tile names TileTypes : SOLID or BASIC I want to be able to walk through BASIC Tiles (Like ground tiles). But not the SOLID Tiles (Like wall tiles). I ...
5
votes
1answer
284 views

Move penetrating OBB out of another OBB to resolve collision

I'm working on collision resolution for my game. I just need a good way to get an object out of another object if it gets stuck. In this case a car. Here is a typical scenario. The red car is in ...
1
vote
1answer
128 views

Help with Collision Resolution?

I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and ...
5
votes
1answer
1k views

Circle-Rectangle collision in a tile map game

I am making a 2D tile map based putt-putt game. I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I ...
3
votes
3answers
2k views

Ball collisions 'sticking' together

I have a program which simulates many bouncing balls. The balls can bounce off each other and off the sides of the container. The problem I am having is that sometimes when two balls collide, they ...