In this question asked by codemonkey, The rotation will depend upon: upon impact, on: Initial Speed of the ball hitting the surface (magnitude of ball velocity vector) Friction co-efficient of ball ...
I am wondering how you would be able to extract mesh properties (i.e. faces, vertices, and vertex normals) and use them to create a collidable object, one that a camera can't go through ? I am using ...
this is how i was chaning ball postion if(...) //if ball goes to left of screen dx = -dx if(...) //if ball goes right of screen dx = -dx; i found some people using math.abs to move ball ...
I'm working on AABB - AABB collision response and I'm having trouble figuring one part out. My situation is as follows (see image). I have a player AABB (blue) and an object which collides (brown). ...
Following on from my previous question: I have the ball quite realistically bouncing from surfaces it hits. Now I'd like to make it spin from the friction of the hit. Showing this is simple enough: I ...