The determination of whether or not two or more entities make contact with each other during gameplay.
3
votes
2answers
618 views
Circle-Rectangle collision resolution
I have a non axis aligned rectangle, like a car, in my game. I have to check and resolve the collision between the rectangle and circle, which is stationary.
I have found lots of ways to determine ...
3
votes
2answers
1k views
Collision Detection problems in Voxel Engine (XNA)
I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
2
votes
3answers
1k views
Game physics / 2D Collision detection AS3
I know there are some methods you can use like hittestPoint and so on, but I want to see where my movieclip colliedes with another another movieclip. Any other methods I can use?
by any chance does ...
2
votes
1answer
542 views
Collision Detection for a 2D RPG
First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking ...
2
votes
1answer
664 views
Would someone please explain Octree Collisions to me?
I've been reading everything I can find on the subject and I feel like the pieces are just about to fall into place, but I just can't quite get it.
I'm making a space game, where collisions will ...
2
votes
2answers
812 views
Tile based map and collision; getting stuck
I'm trying to make my character move around a tile map with collisions. Everything works fine except for one thing. I show you a picture with the problem:
http://i.stack.imgur.com/ZWI7x.jpg
That is, ...
1
vote
1answer
150 views
How do I get the axes for SAT collision detection
In SAT collision detection how do I calculate the axes for projection?
1
vote
2answers
215 views
Boolean checks with a single quadtree, or multiple quadtrees?
I'm currently developing a 2D sidescrolling shooter game for PC (think metroidvania but with a lot more happening at once). Using XNA.
I'm utilising quadtrees for my spatial partitioning system.
All ...
1
vote
0answers
138 views
Farseer Physics EndContact events don't fire for all registered delegates
Here's my situation:
I have several objects that contain a body and a fixture. They are set to sensor = true;
atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
1
vote
1answer
824 views
2D platformer multiple rectangle collision cause jitter
I posted this question two weeks ago: 2D platformer corner collision and I implemented NoobsArePeople2's solution.
Problem is, when player intersects two rectangles that are inside each other, he ...
1
vote
4answers
3k views
How do I detect pixel-level collision using andEngine?
I'm developing a game for Android using andEngine, and I need to detect collisions only when two objects visually collide (not in blank space of the image). In J2ME, I'm able to do that using ...
1
vote
1answer
202 views
How can I know in which direction 2 balls will go in billiard game?
When a ball is struck, how can we know in which direction both balls will go when ball is struck? I know the angle at which the ball strikes the other ball matters, but how can we calculate that ...
0
votes
0answers
105 views
Detect Sprites, they are in Shape or Not which random draw in Cocos2d
I have searched a lot on web and found some of help ful links as exact my question.
Link 1 Link 2
But still i am not success to achieve this,
i have done some of code lines, as like draw line by ...
0
votes
2answers
135 views
Draw Rectangle To All Dimensions of Image
I have some rudimentary collision code:
public class Collision {
static boolean isColliding = false;
static Rectangle player;
static Rectangle female;
public static void collision(){
Rectangle ...
0
votes
1answer
134 views
Binding BoundingSpheres to a world matrix in XNA
I made a program that loads the locations of items on the scene from a file like this:
using (StreamReader sr = new StreamReader(OpenFileDialog1.FileName))
{
...
0
votes
2answers
2k views
Basic 3D Collision detection in XNA 4.0
I have a problem with detecting collision between 2 models using BoundingSpheres in XNA 4.0. The code I'm using i very simple:
private bool IsCollision(Model model1, Matrix world1, Model model2, ...
0
votes
2answers
411 views
Collisions not working as intended
I'm making a game, it's a terraria-like game, with 20x20 blocks, and you can place and remove those blocks. Now, I am trying to write collisions, but it isn't working as I want, the collision ...
-1
votes
2answers
539 views
How to calculate the direction a ball must bounce
I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...