I will use game called "Project Zomboid" as an example. Here is a pic how does it look > How should I handle player's collision with walls constructed like that? It's easy to handle walkable and ...
Let me first show you an example of issue so you'll see the problem. http://i.imgur.com/dTxJIN7.jpg The player object has red colored collision borders. Since I'm using an 2D engine, his head ...
I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem. Characters in-game are not restricted to movement from tile to tile - they ...
I've wondered how to get basic collision detection working in an isometric game. I'm using panda3d which has very comfortable support for bullet, ode and a small builtin physics framework. The problem ...
I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
I would like to make an isometric run-jump style platformer. The player should be able to jump on top of platforms above the floor, hit the side of objects etc. I'll be using a 2D game engine so I ...