In my game the player uses a Rectangle for his bounding box, he can do this because I only need to rotate the player image and not the acctual rectangle but for a eletric beam that one of the bosses ...
I'm trying to construct a 3d object from a large number of particles. I think this is called BVH (Bounding volume hierarchy). I figured the best way is to draw the particles inside the mesh, then let ...
I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
I need to know how to get the closest point on the surface of an ellipsoid to another point. I had an idea, but apparently i was wrong, and oversimplfying. What i did was squash the ellipsoid and ...
I'm trying to write some collision detection code. ATM i have the code properly resolving Ellipsoid v. Ellipsoid collisions, and Box v. Box collisions, but Ellipsoid v. Box collisions doesnt work. ...
I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is ...