Like this: The player is only holding right, however the character still moves up a bit to go around an obstacle. My current collision system has access to: The entity's previous position The ...
I have a 2D game written in XNA, and I've been trying to fine-tune my collision resolution. All of my game objects are squares, which means detecting a collision is easy - use the position and the ...
Possible Duplicate: Is there a simple way to stop enemies standing in the same spot? So I'm making a game in AS3, it's a strategy DotA-like game (for flash game equivalent, there's UDE) so ...
SAT is a decent way to determine collisions between arbitrary convex polygons. You'll even get the vector that is needed to resolve a collision. To resolve collisions between complex (non-convex) ...
Consider A* searching on a tile based map. A straight forward code would be: If there is an unit inside that cell, then it is unreachable, this is ok. But there is map resolution issue. When I look ...