The collada tag has no wiki summary.
2
votes
1answer
147 views
What is the simplest way to export a bezier curve created in Blender to a text file?
I have created a bezier curve in Blender.
I'd like to export this curve to a text file. What I need is :
Control point + handles, three points in total.
Example :
{{ 2.3333,4.3942, 55.333 }, { ...
0
votes
2answers
831 views
Using Assimp to load dae files
I've started looking into using Assimp to load in dae collada files into my game.
I believe I've managed to load the file into aiscene.
I am using c++, OpenGL and SFML.
My problem lies with ...
1
vote
0answers
92 views
iPhone collada object
Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch ...
2
votes
2answers
463 views
Blender multiple animations and Collada export
Say I have a simple mesh in Blender, with two keyframes, like so:
Then, another animation for the same mesh, also with two keyframes:
Theese animations worke fine in Blender and I can switch ...
0
votes
1answer
649 views
Trouble with Collada bones
I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My ...
5
votes
1answer
403 views
Difference between the terms Material & Effect
I'm making an effect system right now (I think, because it may be a material system... or both!). The effects system follows the common (e.g. COLLADA, DirectX) effect framework abstraction of Effects ...
13
votes
2answers
5k views
I can't figure out how to animate my loaded model with Assimp
I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
2
votes
3answers
491 views
3Ds Max is exporting model with more normals than vertices
I made a simple teapot with the "Create Standard Primitives" option and exported it as a collada file, ended up with this:
< float_array id="Teapot001-POSITION-array" count="1590">
< ...
2
votes
1answer
397 views
COLLADA, loading, the modelling/animation process?
So, we're making a game in C++ using SDL - a TDS. It was originally intended to be 2D, but our lead programmer wanted to redo the engine and make it 3D. And, now, we really don't know how to go about ...
0
votes
3answers
315 views
Why am I seeing this assertion error during Collada DOM loading?
D3DXMATRIX ColladaFileLoader::processMatrix(daeElement* node)
{
D3DXMATRIX matWorld;
daeTArray<daeElementRef> nodeChildren = node->getChildren();
for (int i = 0; i < ...
2
votes
1answer
407 views
COLLADA: Inverse bind pose in the wrong space?
(Crosspost from StackOverflow)
I'm working on writing my own COLLADA importer. I've gotten pretty far, loading meshes and materials and such. But I've hit a snag on animation, specifically: joint ...
3
votes
2answers
602 views
Replacing a custom 3D model format with something more standard
This is long, so the short question is: What's the best/right/standard set of technologies for creating 3D models and incorporating them into a game such that the complexity for the artist is kept to ...
10
votes
2answers
606 views
How to fix bad Collada produced by FBX?
I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D.
Unfortunately the resulting Collada files are not usable for ...
1
vote
1answer
3k views
importing 3ds max ( .max) file into blender
I got couple of 2 .max files that were created on 2008 version of 3ds Max. The files are really very simple 3d models of room and furniture item.
I am using blender 2.53 beta.
I have 3ds Max 2011 ...
4
votes
1answer
738 views
How do I calculate an inverse bind-pose matrix for COLLADA?
I want to port a rigged mesh from a custom format to COLLADA. The bones I have define a position for the bone (local) and a matrix that transforms the child-bones' positions into the next-higher ...
12
votes
4answers
2k views
What happened to COLLADA?
A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
5
votes
3answers
4k views
How do I load Collada models into a WebGL app?
I have written some simple apps following the tutorials on http://learningwebgl.com. What is the simplest way to load and display Collada model files, particularly the files available from Google 3D ...