Refers to ways of organizing code, so it can be easier to work with.

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How are Objects rendered or updated, when there's a Pool class?

I have a State (Title State for example), that has the ResourcePool (getImage();getSound(); etc.) and a list of the GameObjects. How do GameObjects get access to the Resources in the Pool they need? ...
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Rendering a dynamically sized box

So in games where there are textboxes with different sizes appearing, how does one actually render them efficiently? Games like Final Fantasy IX have dynamically sized speechbubbles for example, each ...