I'm still experimenting with some OpenGL in LWJGL, and as I get to know more and more about OpenGL, I start to do more complicated things like multi texturing, shadowmapping and more. Now, right now ...
I use cocos2d-x game engine for creating games. The engine already uses many singletons. If someone used it, then they should be familiar with some of them: Director SimpleAudioEngine ...
As my game is purely multiplayer, online performance is important. Should I run two threads for each player/connection? (One for input and one for output) or should I run one thread for all player ...
I have a game design 'structure' question that I'd like to throw out there. This question is about various ways of designing game 'states', and specifically a system of 'levels'. Specifically, what is ...
Im making a 2D tile based game with slopes, and I need help on the collision detection. This question is not about determining the vertical position of the player given the horizontal position when on ...