Refers to ways of organizing code, so it can be easier to work with.

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6
votes
2answers
600 views

How tightly should I stick to entities in a component based game?

I apologize if the question is a little vague, It was hard to explain it in a short sentence. I'm currently writing a component based game, it's getting along great but I'm starting to wonder how ...
5
votes
2answers
1k views

Brick Breaker Game Structure

I am working on a brick breaker style game (i.e., like Arkanoid) in C#/XNA. As I add more features such as powerups, special brick types, etc I am running into problems figuring out how the whole game ...
10
votes
1answer
3k views

To scene graph or not to scene graph?

I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...