I apologize if the question is a little vague, It was hard to explain it in a short sentence. I'm currently writing a component based game, it's getting along great but I'm starting to wonder how ...
I am working on a brick breaker style game (i.e., like Arkanoid) in C#/XNA. As I add more features such as powerups, special brick types, etc I am running into problems figuring out how the whole game ...
I've been struggling with a decision regarding whether or not to implement a scene graph in my game. I have some use cases that call for such a tool, but I haven't been able to get through some of the ...