Questions tagged [cocos2d]
cocos2d is a free open-source framework for building 2D games, demos, and other graphical/interactive applications.
275
questions
-1
votes
1
answer
334
views
Insert object at index, when two objects collide
I have two arrays: one for projectiles, and one for targets.
Every target and every projectile has tag, and a tag with color (source code I took from Ray Wanderlich).
In my small game, when a ...
1
vote
2
answers
1k
views
Cocos 2D putting things on the cocos thread or not?
We are using Cocos 2D for Android and are unsure if it's a good thing to execute our non-ui tasks on the Cocos thread as a way to get the animations in our game to pause.
What is the recommended ...
0
votes
2
answers
250
views
Slow motion of a spherical object on an blunt slant obstacle
In cocos2d environment and box2D when an spherical object falls on a blunt slant obstacle, it moves really slowly, that's nauseating, if you have coded to not to have any interaction with world while ...
-1
votes
1
answer
301
views
Is it any good to make play game in zoom condition?
I'm developing a game with large obstacle and sprites(in cocos2d+box2d for iPhone), then after zooming out my sprites and layer (by increasing cameraZ), I make my game to play by user, which causes ...
0
votes
1
answer
954
views
Help implementing virtual d-pad
Short Version:
I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to ...
-2
votes
1
answer
613
views
Did first generation Pokemon games use event driven input or poll based input?
Did the first generation Pokemon games for gameboy poll for the d-pad state or was the input state done based on events?
I'm currently trying to implement a similar control and I'm interested in ...
4
votes
1
answer
2k
views
Should I be subclassing CCSprites?
When I am working with cocos2d I can add CCSprites to the layer or 'stage' and manipulate them.
Now, to do my ongoing calculations for movement AI and such, things that will always run, should I:
...
20
votes
5
answers
7k
views
When should you roll your own game engine? [closed]
I've been a software developer for 5 years, now, and I am wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years, attending cocoaheads meetings, and I feel I ...
3
votes
1
answer
2k
views
Programmatically set color of Box2D body's sprite or image
In my basic Cocos2D + Box2D iPhone app I have a bunch of circular Box2D bodies. I'd like to change the color of the circles programatically. What's the easiest way to do this?
So far I'm just ...
-5
votes
4
answers
1k
views
Crash when using Cocos2d
Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt:
I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). ...
6
votes
4
answers
3k
views
top down game - checking, drawing enemy's line of sight area with obstacles
Examples of what i'm going to need:
I'm using cocos2d to draw a CCTMXTiledMap, on those tiles i'll have to draw the LOS cone.
How would i test if the player is within that cone, taking obstacles ...
0
votes
1
answer
862
views
How do I open the camera in a CCScene node in a Cocos2D application?
I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this?
Thank you in advance.
3
votes
1
answer
784
views
Cocos2d+pybox2d vs Cocos2d-Iphone
Myself and two colleagues are working on making our first indie game for PC and, we decided to use Cocos2D + PyBox2D. We decided this based on what we've seen of Cocos2D-iPhone games, but I'm not ...
2
votes
1
answer
3k
views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
3
votes
1
answer
2k
views
Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d
Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other ...
0
votes
1
answer
1k
views
Interacting with scene from controller/app delegate cocos2d
I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running.
The game is a simple turn-based one and so I ...
3
votes
1
answer
1k
views
How do you create your levels containing curved slopes in Box2d?
I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. ...
5
votes
3
answers
5k
views
Tracking Multiple Touches using Hash codes in Cocos2d for iPhone
How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same time,...
2
votes
1
answer
1k
views
cocos2d: syncing CCAnimation frames with Box2d Shape manipulations
my cocos2d game currently has a ccsprite attached to a box2d body.
during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
6
votes
2
answers
2k
views
cocos2d Merging box2d bodies
i'm using cocos2d to build an iphone game.
my game currently has two sprites: one for the main character and another for an item i should carry once he gets on him.
the main character and the item ...
5
votes
2
answers
890
views
On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?
I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle.
Option 1: Monolithic game cycle:
I could have a ...
5
votes
1
answer
3k
views
How to make animated buttons in a menu with Cocos2d?
How do I make animated menus with cocos2d, I just want to animate the buttons and not the entire scene. Effects I look for is flipping buttons (like the back of the button is the next menu), buttons ...
1
vote
2
answers
509
views
Connect 4 Iphone game
I'm new to game development and development in general, I want to make a Connect 4 game. I have made a few simple game tutorials and I decided I wanted to make my own game now. I figured a connect 4 ...
4
votes
1
answer
5k
views
How to create endless scrolling landscape using coco2d's CCParallaxNode
I created a horizontally scrolling landscape using CCParallaxNode. However it does not seem to support endless scrolling in one direction. As soon as the first image "ends" the background shines ...
10
votes
4
answers
5k
views
In Cocos2D, how do I check for collisions against an arbitrary user-drawn shape?
I want to detect a collision between a sprite and a user-generated shape of some sort.
For example. There are 3 objects on the screen. The user takes their finger and draws an abnormal shape around 2 ...