cocos2d is a free open-source framework for building 2D games, demos, and other graphical/interactive applications.
1
vote
1answer
300 views
How can I create a curved line composed of images?
I have 50 little images. All are connected each other, as in a line, sort of like a cord. I want to move one of the node images and have the rest follow along like a cord, so they become a curve.
2
votes
2answers
2k views
Cocos2d rotating sprite while moving with CCBezierBy
I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with ...
1
vote
1answer
444 views
How can I place a ProgressBar in Android using Cocos 2d?
I want to place a horizontal progress bar in my Android application and I want to change its progress color. I used the following code, but the progress bar is not being displayed.
CCProgressTimer ...
2
votes
1answer
1k views
Objective-c Cocos2d moving a sprite
I hope someone knows how to do the following with cocos2d:
I want a sprite to move but not in a single line by using
[cocosGuy runAction: [CCMoveTo actionWithDuration:1 position:location]];
What ...
1
vote
2answers
494 views
How can I disable/dim the screen when I click the pause button?
I am working in an android game using cocos2d. I want to dim the background screen when I click the pause button.
How can I do this ?
2
votes
4answers
497 views
Changing background images frequently within a specific time range with Cocos2D
I am working on a game development project for Android. We use the Cocos2d framework. I have to design a page which contains two background images, I need to switch these images repeatedly within ...
-4
votes
1answer
148 views
How can I initialize 15-20 sprites with the same starting position?
How can I load 15-20 sprites in Cocos2D at the same point (ccp(20,20), which is an alias for CGPointMake) using NSArray?
This is what I'm doing now, and it doesn't work:
int i,endvalue=3;
...
1
vote
0answers
409 views
How to create a collidable map with tiled for cocos2d (Android)?
I am using cocos2d to create a game for Android.
I am making a map in Tiled Map Editor and added a property to the ground tiles.
The property name is Collidable and its value is True.
Now I have ...
3
votes
1answer
2k views
In cocos2d's plist output, what are 'offset,' 'colorSourceRect,' and these other fields?
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
...
-1
votes
1answer
424 views
How can I solve these errors when using SimpleAudioEngine?
I want to use SimpleAudioEngine for the music in a cocos2d game I'm working on. When I import SimpleAudioEngine.h in my game layer I get syntax errors in CVPixelBuffer.h and CMFormatDescription.h.
...
-4
votes
1answer
232 views
Why does this CCSprite subclass code throw an exception?
I have one problem in inheriting CCSprites in Java. Here is part of my code:
public class Block extends CCSprite
{
static Block temp=null;
static Block newBlock(tetrominoTypes blockType)
{
...
4
votes
4answers
368 views
semi 3d walls, should I use sprite sheet or render them 3d?
I'm going to develop a game and this is just a prototype of it's graphics.
Knowing that my primary target platform is iPhone, I'm wondering if it's better to create a spritesheet containing all ...
0
votes
1answer
873 views
How do I implement a subclass of CCSprite?
Can someone tell me how to subclass CCSprite on Android?
I've added this snippet of code into my CharacterSprite:
public static CharacterSprite sprite(String fileName) {
return new ...
0
votes
1answer
3k views
How do I animate a spritesheet in cocos2d Android
I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite.
this is my code:
...
0
votes
1answer
7k views
Cocos2d android game samples? [closed]
i just know the start the game development in android using Cocos2d.I start the basic from this link
http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/
but i didn`t get ...
0
votes
1answer
325 views
How useful would it be to know a scripting language when developing an iOS game? [duplicate]
Possible Duplicate:
Why do we use scripts in development?
I just starting learning iOS game development. I plan to make games using the cocos2d framework. While reading game dev related ...
1
vote
1answer
827 views
Detecting right/left collisions with a bounding box
I'm building a platformer in cocos2d, my first game project. I'm working on movement and collision detection. I'm using a tilemap with a "meta" layer of invisible blocks that are designated ...
0
votes
2answers
2k views
How can I handle a touch event in cocos2d for Android?
How can I handle a touch event in cocos2d for Android? And how to move a sprite using ccTouchesMoved?
1
vote
1answer
512 views
Dynamic bodies with Parallax Scrolling
I have an object that has a dynamic body. Currently, I'm setting it's position to follow the sprite when the parallax layer move. After a certain event, the object suppose to fall to the ground. ...
-2
votes
1answer
2k views
Objective-C to Java conversion for porting iPhone apps to Android?
can anybody help me to convert this objective-c code to android java.
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if (_mouseJoint != NULL) return;
UITouch *myTouch = ...
1
vote
2answers
800 views
Would a box2D sensor fit my needs?
I have a object in my game that when the main character hits it, all I want to do is have the object explode and then notify the character object that a hit has occurred.
Would I use a b2Body and ...
2
votes
1answer
599 views
How do you get textures out of a png file
I have 1 png of many different textures. I want to use these textures in my iphone game using cocos2d. I found the program "Zwoptex" where you can combine many textures to one png and create a plist ...
-1
votes
1answer
267 views
Insert object at index, when two objects collide
I have two arrays: one for projectiles, and one for targets.
Every target and every projectile has tag, and a tag with color (source code I took from Ray Wanderlich).
In my small game, when a ...
1
vote
2answers
663 views
Cocos 2D putting things on the cocos thread or not?
We are using Cocos 2D for Android and are unsure if it's a good thing to execute our non-ui tasks on the Cocos thread as a way to get the animations in our game to pause.
What is the recommended ...
0
votes
2answers
222 views
Slow motion of a spherical object on an blunt slant obstacle
In cocos2d environment and box2D when an spherical object falls on a blunt slant obstacle, it moves really slowly, that's nauseating, if you have coded to not to have any interaction with world while ...
-1
votes
1answer
281 views
Is it any good to make play game in zoom condition?
I'm developing a game with large obstacle and sprites(in cocos2d+box2d for iPhone), then after zooming out my sprites and layer (by increasing cameraZ), I make my game to play by user, which causes ...
0
votes
1answer
648 views
Help implementing virtual d-pad
Short Version:
I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to ...
-2
votes
1answer
425 views
Did first generation Pokemon games use event driven input or poll based input?
Did the first generation Pokemon games for gameboy poll for the d-pad state or was the input state done based on events?
I'm currently trying to implement a similar control and I'm interested in ...
4
votes
1answer
1k views
Should I be subclassing CCSprites?
When I am working with cocos2d I can add CCSprites to the layer or 'stage' and manipulate them.
Now, to do my ongoing calculations for movement AI and such, things that will always run, should I:
...
2
votes
1answer
1k views
Programmatically set color of Box2D body's sprite or image
In my basic Cocos2D + Box2D iPhone app I have a bunch of circular Box2D bodies. I'd like to change the color of the circles programatically. What's the easiest way to do this?
So far I'm just ...
-5
votes
4answers
808 views
Crash when using Cocos2d
Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt:
I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). ...
5
votes
2answers
977 views
top down game - checking, drawing enemy's line of sight area with obstacles
Examples of what i'm going to need:
I'm using cocos2d to draw a CCTMXTiledMap, on those tiles i'll have to draw the LOS cone.
How would i test if the player is within that cone, taking obstacles ...
0
votes
1answer
490 views
How do I open the camera in a CCScene node in a Cocos2D application?
I am new to Cocos2D and I can't find the way to open the camera from the library. I want to open the camera in the my game, can any one help me with with this?
Thank you in advance.
2
votes
1answer
596 views
Cocos2d+pybox2d vs Cocos2d-Iphone
Myself and two colleagues are working on making our first indie game for PC and, we decided to use Cocos2D + PyBox2D. We decided this based on what we've seen of Cocos2D-iPhone games, but I'm not ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
3
votes
1answer
945 views
Best way to prevent UIPanGestureRecognizer from firing when moving sprites in cocos2d
Im using UIPanGestureRecognizer in my cocos2d game to do drag and drop of sprites. I have a row of sprites and when I drag a sprite on top of another one, the sprite underneath it and any other ...
0
votes
1answer
767 views
Interacting with scene from controller/app delegate cocos2d
I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running.
The game is a simple turn-based one and so I ...
3
votes
1answer
1k views
How do you create your levels containing curved slopes in Box2d?
I have just started developing games for iPhone in Cocos2d and am currently working on a Box2D prototype. I know this is not an easy start, but I have experience in the AS3 port of the physics engine. ...
4
votes
3answers
5k views
Tracking Multiple Touches using Hash codes in Cocos2d for iPhone
How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same ...
2
votes
1answer
835 views
cocos2d: syncing CCAnimation frames with Box2d Shape manipulations
my cocos2d game currently has a ccsprite attached to a box2d body.
during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...
5
votes
2answers
1k views
cocos2d Merging box2d bodies
i'm using cocos2d to build an iphone game.
my game currently has two sprites: one for the main character and another for an item i should carry once he gets on him.
the main character and the item ...
5
votes
2answers
755 views
On cocos2d, what is better: one monolithic game cycle or many scheduled selectors?
I am building a simple tower defense game, and I have to take a decision between two(or more, feel free to suggest other ways) to do the game cycle.
Option 1: Monolithic game cycle:
I could have a ...
5
votes
2answers
2k views
How to make animated buttons in a menu with Cocos2d?
How do I make animated menus with cocos2d, I just want to animate the buttons and not the entire scene. Effects I look for is flipping buttons (like the back of the button is the next menu), buttons ...
1
vote
2answers
368 views
Connect 4 Iphone game
I'm new to game development and development in general, I want to make a Connect 4 game. I have made a few simple game tutorials and I decided I wanted to make my own game now. I figured a connect 4 ...
4
votes
1answer
4k views
How to create endless scrolling landscape using coco2d's CCParallaxNode
I created a horizontally scrolling landscape using CCParallaxNode. However it does not seem to support endless scrolling in one direction. As soon as the first image "ends" the background shines ...
6
votes
4answers
3k views
Cocos2D collision detection against a random shape
I would like to brainstorm a few ways of handling how to detect a collision between a sprite and a user generated shape of some sort.
For example. There are 3 objects on the screen. The user takes ...