cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.

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1answer
448 views

Not able to change the background of the scene in cocos2dx android

I have started Game Development using Cocos2d-x. And started with HelloWorld sample game. I am able to run this sample game. But when I try to change the Background Color, I am getting error in ...
1
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1answer
159 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
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1answer
199 views

Box2d - Attaching a fired arrow to a moving enemy

I am firing an arrow from the player to moving enemies. When the arrow hits the enemy, I want it to attach exactly where it hit and cause the enemy (a square) to tumble to the ground. Excluding the ...
0
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1answer
23 views

cocos2dx: Your RunningScene != Scene You just Replace

I have this code for cocos2d-x 3.x: void MainMenu::StartGame(cocos2d::Ref* pSender) { auto director = Director::getInstance(); auto newScene = Scene::create(); ...
0
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1answer
60 views

Randomize and display sprites in a 4x6 grid - Cocos2d-x

I am creating a card matching game. I have a vector that stores 16 unique cards. I am trying to randomize the order and select only the first 12 cards, then setup in a 4x6 grid for a total of 24 ...
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1answer
42 views

Cocos2dx - Trail

I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
0
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1answer
102 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
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1answer
225 views

post on Facebook from cocos2d-x on windows phone

Is it possible to share/post on Facebook from cocos2d-x on windows phone. Is there any example/tutorial available.
0
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1answer
192 views

How can i create a message box with callback on ok?

I need to create a message box with ok button and when user touch ok , it will have to execute a callback.I am new to this and couldn't find any articles in the doc.
0
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1answer
61 views

how can i remove CCSprite on click which are came from right to left direction…?

i am using cocos2dx 3.0(c++) and have many sprites generate from on sprite named "objDown". each generated sprite has a setTag() assign ...no w how can i remove this sprites on touch ....help will be ...
0
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1answer
104 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
0
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1answer
131 views

Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press ...
0
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1answer
207 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
0
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1answer
537 views

using eclipse instead of visual studio for cocos2d-x project

im using coco2d-x v 3.0 i made a new windows project to test it and it is working but when i try to build and run a project using this command cocos run -p win32 it is print this error it seem ...
3
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0answers
176 views

How do I handle rope physics with fixed ends and a sliding weight?

I've been interested in rope physics recently—I've successfully implemented a simple Verlet rope with moveable ends. Now I am trying something a little different: I want to start by recreating the ...
2
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0answers
132 views

Why AnchorPoint doesn't affect `CCLayer` Positioning?

I think there is a difference between CCLayer and CCNode behavior when I change their AnchorPoint. I will describe what I mean and please somebody explain it ? Scenario: I start with CCNode CCNode ...
2
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0answers
231 views

Weird y offset when using custom frag shader (Cocos2d-x)

I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its ...
2
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0answers
397 views

Can I use a shader with 2 different textures in Cocos2D (x)?

We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
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0answers
55 views

Render isometric TMXTilemap with antialiasing method

I'm currently working on a cocos2d-x project that uses isometric tile maps.all the tiles are as small as 64*64 px.So I have to scale the map up a little bit.TMXTilemap is handy but its render method ...
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0answers
109 views

How to change texture from pvr.ccz in Cocos2d?

I'm using .pvr.ccz file that texturePacker application created for me , I created a Sprite that it's image choosed from this file(.pvr.ccz) like below: CCSprite *mySprite = ...
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0answers
80 views

What's the equivalent of UIBezierPath in Cocos2d-x?

I'm beginner in Cocos2d-x , and i want to implement this tutorial with Cocos2d-x v.3 cpp, but the problem i dont know if there's UIBezierPath in cocos2d-x. Could you help me to draw the Bezier Arrow ...
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0answers
410 views

Cocos2d-x CCFollow Zooming issue

Hi I am currently building a cocos2d-x game which incorporates pinch zoom using CCLayerPanZoom class which can be found here The problem is basically when using CCFollow and zooming and out, it ...
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0answers
501 views

cocos2d-xna CCScale9Sprite usage

I'm trying to get a CCControlButton to render on my game. Using a basic CCScale9Sprite as the button's background works using the following: var myScale9Sprite = ...
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0answers
138 views

Masking a CCLayer

I have a CCLayer (itemLayer) that has a bunch of CCMenuItemImage (itemButton) objects in it placed vertically in a column. These itemButton objects go way past the bounds of the screen and the ...
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0answers
260 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
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0answers
381 views

Adding Libxml2 to an Android project under Cocos2D-X

I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
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0answers
10 views

Grayscale and 2D lighting using cocos-2dx

I want to create a lighting effect on a gray-scaled world using cocos2d-x. What I've done is creating a layer which runs a shader program that receives light positions and radiuses as input and ...
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0answers
12 views

applyImpulse on CCSprite not making realistic moves

I am developing a jump game, in that when tapped on screen, I need to make the player jump up. So, I used following code. [_player.physicsBody applyImpulse: ccp(0, player.physicsBody.mass * 155)]; ...
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0answers
27 views

Touch-detection in cocos2d-x (Lua): Catering for bounding boxes and scale factor

I am trying to write an app in Cocos2d-x with Lua. I have a sprite that I have added directly to a scene, and now I want to detect touches on the sprite. Right now, my touch begin function looks as ...
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0answers
37 views

Cocos2d-x 3.0 JS: Facebook Dialog: Internal Server Error 500

I am using the following function to Invoke Facebook sharing: facebookShare: function() { cc.log('share to facebook 0.1'); var self = this; var fb = plugin.FacebookAgent.getInstance(); ...
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0answers
57 views

Use other IDE then Eclipse on OSX for game dev with Cocos2dx for Android

I've started with cocos2dx 3 days ago and already having a massive pain in my "back" with this support of C++ that eclipse provide me. It support it a little bit more then notepad++, and after years ...
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0answers
56 views

Change of scene not working in Android

Hi i am trying to load a new scene in cocos2d-x-js version 3.0 and my code works fine in the windows simulator but on building to android it doesn't work. This is the code var scene = new ...
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0answers
408 views

CocoStudio + cocos2dx 3.2 correct way to import animation?

After many frustrating hours I came to the conclusion that there is no valid way to implement a cocostudio animation, as CCArmature is deprecated and didnt work for me anyway. CocoStudio.h and ...
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0answers
92 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
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0answers
26 views

Add spritenode to the side of other spritenode

i have create a spritenode space. i want to add one sprite node to the left and one sprite node to the right of the space node. space= Sprite::create("space.png"); ...
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0answers
121 views

How to create a rectangle sprite node in cocos2d-x

I am new to cocos2d-x. I want to create a rectangle spritenode with specific size in cocos2d-x. As in spritekit we use "bodyWithRectangleOfSize", what is its equivalent in cocos2d-x. I am using ...
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0answers
156 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
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0answers
207 views

Import JSON from CocosStudio to 2dx?

I'm new to Cocos2d and trying to figure out how to use CocosStudio v1.5 for animation along with learning Cocos2dx . I'm hoping to put all the animation for one character on one sprite sheet and one ...
0
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0answers
61 views

Animate a tile in coco2d-x

I am trying to animate a tile in my tile-based game using coco2d-x 3.0 I am using tileAt(ccp(x, y)) to retrieve my tile Sprite been when I am trying to apply animation an assert is jumping with : ...
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0answers
152 views

Cocos2dx InApp Purchase for ios

I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for ...
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0answers
539 views

How to make glow effect in cocos2dx

i searching the web for glowing effect , i like to be able to create misc glowing effects , like lasers , glow around sprites and such . couldn't find any thing on the web , any body have any ...
0
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0answers
152 views

Require game logic like temple run

I am new at game development but I have done some work in cocos2dx for iphone. I am interested to develop a game like temple run. I read that temple run is 2D game feel like 3D but I believe that I ...
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0answers
374 views

Cocos2d-x , setup the debug environment and remove the red marks in my eclipse

I am struggling with this issue since last week. I still can’t figure out where is the error. My code is compiling perfect if I restart the eclipse. but, when I edit the c++ file it shows red marks ...
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0answers
115 views

Trying to make a mouseJoint with Box2D on Cocos2D-X

I'm trying to obtain this result: http://appcodingeasy.com/Gideros-Mobile/Dragging-Box2d-object-in-Gideros-Mobile (there's a video - YouTube). But I'm missing something, because if I follow the code ...
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0answers
92 views

cocos2d-html5 & cocos2d-js compatibility

Currently we are shifting towards html5 dev for a few customers and I'm wondering how compatible are the 2 javascript versions of cocos2dx (cocos2d-html5 & cocos2d-x with javascript bindings). ...
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0answers
263 views

box2d's ApplyForce works wrong after cocos2d-x's replaceScene

i'm practicing making a breakout game, using cocos2d-x 3.x and box2d, referencing here. i create a ball in the scene's init function and apply force. when ball hits bottom wall, if i touch screen ...
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0answers
260 views

Design virtual resolution for 2D development in Unity

I came to Unity with Cocos2D-X experience in mind. In Cocos2D-X, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to ...
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0answers
666 views

Cocos2dx- Draw primitives(polygons) on Update

In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw () { ...
0
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0answers
150 views

How do I find the rotation point given a touch anchor, new position and new rotation?

I've got an Cocos2d layer which anchorPoint, position and rotation (according to http://www.qcmat.com/understanding-anchorpoint-in-cocos2d/) vary when the pinch zoom gestures. Everything works fine. ...
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0answers
1k views

Getting Image From URL , Using curl in Cocos2dx C++

I am using curl in C++ to get an Image from a URL for a Cocos2dx Game. The Code is Working Fine. And using CCImage And cocos2d::CCTexture2D I create a Sprite and Add it on my Layer. The Sprite is ...