cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
1
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2answers
515 views
CCUserDefault, iOS/Android and game updates
My game uses cocos2d-x and will be published on iOS platform first, later on Android. I save a lot of things with CCUserDefault (scores, which level was completed, number of coins taken, etc...). But ...
0
votes
1answer
145 views
CCSequence with two CCAction
I have two CCActions :
CCAction *a;
CCAction *b;
so how to use CCSequence with two CCActions
Thanks
-2
votes
1answer
135 views
How to read key value pair in cocos2dx from txt file?
I this is the first time I am developing for BB10 OS using cocos2dx.
I need to read key value pair in Cocos2Dx.
eg: Skill= 5
Power= Awesome
The target is Blackberry 10OS and using QNX ...
3
votes
0answers
381 views
Deep Cloning C++ class that inherits CCNode in Cocos2dx
I'm stuck with something in Cocos2dx ...
When i copy my class that inherits CCNode, i get a shallow copy of my class but the base type seem to still point to the original node address. We dont seem ...
1
vote
0answers
163 views
Can I use a shader with 2 different textures in Cocos2D (x)?
We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
1
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0answers
154 views
How do I use Objective-C libraries in Cocos2d-x?
We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
1
vote
0answers
354 views
Split Body and Sprite
I want to split the body and sprite into multiple pieces as like following link suggest:
http://www.raywenderlich.com/14302/how-to-make-a-game-like-fruit-ninja-with-box2d-and-cocos2d-part-1
I try to ...
1
vote
0answers
163 views
Getting contour without the background
I have a texture and vertex which are needed to create a set of closed polygons. For this purpose I use these functions:
Code for create texture:
CCSprite* spr = ...
1
vote
0answers
245 views
Adding Libxml2 to an Android project under Cocos2D-X
I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
0
votes
0answers
18 views
Weld Joint Box2d not run
i have two object like this :
b2WeldJointDef weldJoint;
//frist body
bodyDefXich.type = b2_dynamicBody;
bodyDefXich.position.Set(3, 2);
b2FixtureDef fixtureDef;
b2PolygonShape ...
0
votes
0answers
38 views
Texture / CCSprite Loading and Unloading
Here I want to know how textures are loaded and unloaded in the game by cocos2d/cocos2d-x?
Basically I am a developer of AndEngine and started working with cocos2d-x. In AndEngine, we have ...
0
votes
0answers
76 views
cocos2d-xna CCScale9Sprite usage
I'm trying to get a CCControlButton to render on my game. Using a basic CCScale9Sprite as the button's background works using the following:
var myScale9Sprite = ...
0
votes
0answers
60 views
Time animation in update method
I have 3 animations.
The first has 4 frames with a total duration of 0.4s: ccanimation::createwithspriteFrames(animframes,0.1f);
The second has 2 frames with a total duration of 0.2s: ...
0
votes
0answers
43 views
Masking a CCLayer
I have a CCLayer (itemLayer) that has a bunch of CCMenuItemImage (itemButton) objects in it placed vertically in a column. These itemButton objects go way past the bounds of the screen and the ...
0
votes
0answers
232 views
Setting up cocos2d-x-win8
just trying to use cocos2d-x for the first time developing metro-style games for Windows8. I followed the webpage instructions and got the following error in Visual Studio
1>------ Build started: ...
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votes
0answers
76 views
custom action - class design
I have a character sprite which walks to different points frequently. The walking animation is a CCSpawn of CCMoveTo and CCAnimate, where CCMoveTo moves the sprite in screen and CCAnimate show walking ...
