cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.

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1answer
396 views

Not able to change the background of the scene in cocos2dx android

I have started Game Development using Cocos2d-x. And started with HelloWorld sample game. I am able to run this sample game. But when I try to change the Background Color, I am getting error in ...
1
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1answer
91 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
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1answer
125 views

Box2d - Attaching a fired arrow to a moving enemy

I am firing an arrow from the player to moving enemies. When the arrow hits the enemy, I want it to attach exactly where it hit and cause the enemy (a square) to tumble to the ground. Excluding the ...
1
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1answer
141 views

How to pause and unpause the Particular action of a sprite?

My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: ...
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1answer
55 views

post on Facebook from cocos2d-x on windows phone

Is it possible to share/post on Facebook from cocos2d-x on windows phone. Is there any example/tutorial available.
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1answer
58 views

How can i create a message box with callback on ok?

I need to create a message box with ok button and when user touch ok , it will have to execute a callback.I am new to this and couldn't find any articles in the doc.
0
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1answer
44 views

Filling up the empty blocks when the player touches the safe zone again! using cocos2d

Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when ...
0
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1answer
75 views

Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press ...
0
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1answer
151 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
0
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1answer
295 views

using eclipse instead of visual studio for cocos2d-x project

im using coco2d-x v 3.0 i made a new windows project to test it and it is working but when i try to build and run a project using this command cocos run -p win32 it is print this error it seem ...
0
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1answer
72 views

Changes to myApp.js files are reverted back to normal when the project is build - Cocos2dx

I am trying to do some changes to my myApp.js file of coco2dx project for android in eclipse but I am not able to do it. I am actually trying to change the default background image of my app. But ...
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1answer
149 views

translate-scroll repeated 2d texture using opengl shader

I managed to implement an infinite 2d texture scrolling using the following shader. btw I'm using cocos2d-x 2.2.1. The vertex shader: attribute vec4 a_position; attribute vec2 a_texCoord; #ifdef ...
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1answer
231 views

Should I drawing directly on CCLayer or CCSprite?

Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an ...
0
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1answer
385 views

CCMoveBy values on update()

Hope you can help me. This is my problem: I have a scheduled update, here I track the movements of my objects (sprites), I move them with CCMoveBy, and I need to constantly update the zOrder. For ...
0
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1answer
267 views

Multi Resolution graphic for ios 4 and ios 5

i have used cocos2d-x to code game for ios 4, ios 4s, ios 5 with screen size (3.5 inch and 4 inch) First, my resource are desgined for ios 4 and ios 4s with screen size : 3.5 inch. so if i want to ...
0
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1answer
357 views

how to re-use a sprite in cocos2d-x

some times it takes time to create the sprite structures in the scene, I might need to setup structures inside this sprite to meet requirement, thus I would hope to reuse such structures with the game ...
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1answer
161 views

in-app purchase in cocosSd-x 3.0

I am working within a team, and we're at the point of finishing our first cocos2d-x c++ application. We want to add in-app purchases. for what, we made a search for this. We found 2 solutions: 1- ...
2
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0answers
370 views

Can I use a shader with 2 different textures in Cocos2D (x)?

We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
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0answers
42 views

How to change texture from pvr.ccz in Cocos2d?

I'm using .pvr.ccz file that texturePacker application created for me , I created a Sprite that it's image choosed from this file(.pvr.ccz) like below: CCSprite *mySprite = ...
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0answers
41 views

Why AnchorPoint doesn't affect `CCLayer` Positioning?

I think there is a different between CCLayer and CCNode behavior when I change their AnchorPoint. I will describe what I mean and please somebody explain it ? Scenario: I start with CCNode CCNode ...
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0answers
124 views

Weird y offset when using custom frag shader (Cocos2d-x)

I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its ...
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0answers
369 views

Cocos2d-x CCFollow Zooming issue

Hi I am currently building a cocos2d-x game which incorporates pinch zoom using CCLayerPanZoom class which can be found here The problem is basically when using CCFollow and zooming and out, it ...
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0answers
451 views

cocos2d-xna CCScale9Sprite usage

I'm trying to get a CCControlButton to render on my game. Using a basic CCScale9Sprite as the button's background works using the following: var myScale9Sprite = ...
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0answers
129 views

Masking a CCLayer

I have a CCLayer (itemLayer) that has a bunch of CCMenuItemImage (itemButton) objects in it placed vertically in a column. These itemButton objects go way past the bounds of the screen and the ...
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0answers
254 views

How do I use Objective-C libraries in Cocos2d-x?

We've created several libraries in Objective-C in the past, and now we're moving to the Cocos2d-x game engine. We can't figure out how to reference and use those libraries (we've also tried compiling ...
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0answers
364 views

Adding Libxml2 to an Android project under Cocos2D-X

I am having problems porting Libxml2. I like it because it works under windows like a charm with <libxml/parser.h>. When I reference the libraries I just cannot find the right path to them, ...
0
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0answers
26 views

Change of scene not working in Android

Hi i am trying to load a new scene in cocos2d-x-js version 3.0 and my code works fine in the windows simulator but on building to android it doesn't work. This is the code var scene = new ...
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0answers
25 views

how can i remove CCSprite on click which are came from right to left direction…?

i am using cocos2dx 3.0(c++) and have many sprites generate from on sprite named "objDown". each generated sprite has a setTag() assign ...no w how can i remove this sprites on touch ....help will be ...
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0answers
137 views

CocoStudio + cocos2dx 3.2 correct way to import animation?

After many frustrating hours I came to the conclusion that there is no valid way to implement a cocostudio animation, as CCArmature is deprecated and didnt work for me anyway. CocoStudio.h and ...
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0answers
58 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
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19 views

Add spritenode to the side of other spritenode

i have create a spritenode space. i want to add one sprite node to the left and one sprite node to the right of the space node. space= Sprite::create("space.png"); ...
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45 views

How to create a rectangle sprite node in cocos2d-x

I am new to cocos2d-x. I want to create a rectangle spritenode with specific size in cocos2d-x. As in spritekit we use "bodyWithRectangleOfSize", what is its equivalent in cocos2d-x. I am using ...
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0answers
67 views

cocos2d-x .. How to detect which sprites are underneath a touch event

I was wondering what the best solution is in the following scenario: Lots of sprites floating around on screen. A user can touch one sprite and drag to another sprite. Throughout this entire time, I ...
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0answers
89 views

Import JSON from CocosStudio to 2dx?

I'm new to Cocos2d and trying to figure out how to use CocosStudio v1.5 for animation along with learning Cocos2dx . I'm hoping to put all the animation for one character on one sprite sheet and one ...
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56 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
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28 views

Animate a tile in coco2d-x

I am trying to animate a tile in my tile-based game using coco2d-x 3.0 I am using tileAt(ccp(x, y)) to retrieve my tile Sprite been when I am trying to apply animation an assert is jumping with : ...
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0answers
66 views

Cocos2dx InApp Purchase for ios

I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for ...
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312 views

How to make glow effect in cocos2dx

i searching the web for glowing effect , i like to be able to create misc glowing effects , like lasers , glow around sprites and such . couldn't find any thing on the web , any body have any ...
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124 views

Require game logic like temple run

I am new at game development but I have done some work in cocos2dx for iphone. I am interested to develop a game like temple run. I read that temple run is 2D game feel like 3D but I believe that I ...
0
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0answers
62 views

What's the equivalent of UIBezierPath in Cocos2d-x?

I'm beginner in Cocos2d-x , and i want to implement this tutorial with Cocos2d-x v.3 cpp, but the problem i dont know if there's UIBezierPath in cocos2d-x. Could you help me to draw the Bezier Arrow ...
0
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0answers
264 views

Cocos2d-x , setup the debug environment and remove the red marks in my eclipse

I am struggling with this issue since last week. I still can’t figure out where is the error. My code is compiling perfect if I restart the eclipse. but, when I edit the c++ file it shows red marks ...
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0answers
69 views

Trying to make a mouseJoint with Box2D on Cocos2D-X

I'm trying to obtain this result: http://appcodingeasy.com/Gideros-Mobile/Dragging-Box2d-object-in-Gideros-Mobile (there's a video - YouTube). But I'm missing something, because if I follow the code ...
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0answers
79 views

cocos2d-html5 & cocos2d-js compatibility

Currently we are shifting towards html5 dev for a few customers and I'm wondering how compatible are the 2 javascript versions of cocos2dx (cocos2d-html5 & cocos2d-x with javascript bindings). ...
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210 views

box2d's ApplyForce works wrong after cocos2d-x's replaceScene

i'm practicing making a breakout game, using cocos2d-x 3.x and box2d, referencing here. i create a ball in the scene's init function and apply force. when ball hits bottom wall, if i touch screen ...
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244 views

Design virtual resolution for 2D development in Unity

I came to Unity with Cocos2D-X experience in mind. In Cocos2D-X, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to ...
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0answers
506 views

Cocos2dx- Draw primitives(polygons) on Update

In my game I'm trying to draw polygons on on each step i.e. update method. I call draw() method to draw new polygon with dynamic vertices. Following is my code: void HelloWorld::draw () { ...
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0answers
101 views

cocos2dx and tweenings libs

I know cocos2dx has built-in actions like move-to, etc... to do some kind of tweening but haven't seen any way for example to add different easy ins and outs. Browsing the documentation haven't found ...
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336 views

syncing multiple audio tracks on Android

I'm trying to create a music based game (similar to "my singing monsters). the idea is that I have a scene where I can place and remove a few different characters from the scene, each character has a ...
0
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0answers
130 views

How do I find the rotation point given a touch anchor, new position and new rotation?

I've got an Cocos2d layer which anchorPoint, position and rotation (according to http://www.qcmat.com/understanding-anchorpoint-in-cocos2d/) vary when the pinch zoom gestures. Everything works fine. ...
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0answers
1k views

Getting Image From URL , Using curl in Cocos2dx C++

I am using curl in C++ to get an Image from a URL for a Cocos2dx Game. The Code is Working Fine. And using CCImage And cocos2d::CCTexture2D I create a Sprite and Add it on my Layer. The Sprite is ...