cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.

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Cocos2d Sprite 3D position

When I set a position3D for a Sprite in cocos2dx, it render two times the same sprite, i took a screenshot: I set the position3D because i want to use the Z position the give an effect of distance, ...
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1k views

How to pause and unpause the Particular action of a sprite?

My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: ...
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535 views

translate-scroll repeated 2d texture using opengl shader

I managed to implement an infinite 2d texture scrolling using the following shader. btw I'm using cocos2d-x 2.2.1. The vertex shader: attribute vec4 a_position; attribute vec2 a_texCoord; #ifdef ...
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249 views

Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press ...
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2answers
896 views

Drawing a continuous line with onTouchMoved callback

i'm trying to draw a continues spline on every onTouchMoved call, the functionality is supposed to be similar to the line drawing used in the iOS game - flight control. i'm using it in the following ...
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3answers
813 views

Counting multiple touches using Cocos2dx 3.2

I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
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2answers
259 views

Right-To-Left Text Direction in Cocos2dx

I want to use Persian/Arabic text beside English in whether Label or ui::Text. Persian is a Right-to-Left and English is a Left-to-Right language and so I have problem to combine them in one string. ...
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1answer
206 views

How to implement a Trail using Cocos2dx

I'd like to implement a trail (like the white circles in Angry Birds) that chase my sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
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111 views

How can I save and load an adventure game?

I'm using cocos2dx and sqlite to store datum. The table looks like this: x INT, y INT, className TEXT, properties TEXT. I use json to serialize terrains and sprites. But I don't know how to ...
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2answers
446 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
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1answer
1k views

Need Help with Cocos2d Ver 3.3 AudioEngine

So I have 2 audio files that I want to play at different times: background.wav a sneeze.wav. I believe that I have to convert both wav files into mp3, caf and ogg files. Then I do this: static ...
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651 views

post on Facebook from cocos2d-x on windows phone

Is it possible to share/post on Facebook from cocos2d-x on windows phone. Is there any example/tutorial available.
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2answers
842 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
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1answer
542 views

Cocos2dx+Chipmunk: Fully elastic collision between moving bodies

I'm using Cocos2dx and the built in Chipmunk physics engine, and currently I've got my PhysicsBodys' materials set up with: Density=0 Restitution=1 Friction=0 in order to get fully elastic ...
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2answers
1k views

How do I create a message box that fires a callback on button press?

I need to create a message box with an "OK"-button. When the user touches the button, it should execute a callback. I'm new to this and couldn't find any articles in the docs.
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146 views

How to convert pixels to meters in Box2d with Cocos2d-x 3.5?

I am using Cocos2d-x 3.5. I created a simple game with edge bodies and one circular body to test box2d. Physics wasn't working well, so i thought i should convert pixels to meters and use that meters ...
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2answers
471 views

Should I draw directly on a CCLayer or a CCSprite?

Now I am a little confused in my cocos2d-x cpp project. I want to draw lines with user's finger touch. Following the screenshot of a CCScene: In the screen, there are two squares. I want show an ...
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1answer
345 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
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1answer
274 views

Compile cocos2d-x Windows games without Visual Studio

I want to use cocos2d-x to make a Windows game. I used the cocos console: cocos compile -p WIN32 And apparently it needs Visual Studio. Is there an alternative to build the Windows game without ...
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1answer
620 views

Why AnchorPoint doesn't affect `CCLayer` Positioning?

I think there is a difference between CCLayer and CCNode behavior when I change their AnchorPoint. I will describe what I mean and please somebody explain it ? Scenario: I start with CCNode CCNode ...
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1answer
244 views

Cocos2d - Physics bodies randomly loosing Velocity along an axis after impact

This just started occurring and seems to randomly happen during, and between, game sessions. A dynamic moving body collides with a static body and instead of bouncing off looses (almost completely) ...
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18 views

Can I use sdl_net2.0 with cocos2d-x? [closed]

Can I use sdl_net2.0 lib with cocos2d-x? And how it cconects to each other. Or analog lib to use?
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3k views

cocos2dx - Custom Fragment Shader and CCRenderTexture

I have a CCRenderTexture that is filled with a sprite when the scene is loaded, as follows, canvas = CCRenderTexture::create(this->getContentSize().width, this->getContentSize().height); ...
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1answer
253 views

How to set up Cocos2d-x for visual studio?

I want to make a cocos2d-x game. I read you can use any IDE, so I was planning to use Microsoft Visual Studio 2015, since I want to make my game primarily for Windows. I have been searching for ...
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31 views

Rotate sprite direction Cocos2d

I want that my sprite go always forward, and you can only control his direction moving right and left (on 360 degrees). I don't know why, but the movement it's senseless. The constants to move and ...
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1answer
80 views

how to naturally rotate a ball according to its velocity on a surface, a wall

I develop a game on cocos2d-x cpp. There is a ball sprite in my game. I move the ball on a surface(wall) via touch events but it can't naturally rotate according to its velocity. if i use ...
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41 views

Cocos2d background sound not playing a second time C++

I'm using cocos2d-x on windows10 UWP project. I use the SimpleAudioEngine to load the music: CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("level_music1.wav",true); On the ...
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1answer
49 views

What is CC_Time in cocos2dx?

I was following this tutorial to understand using custom shaders : http://www.cocos2d-x.org/wiki/User_Tutorial-Realistic_looking_animated_real-time_clouds I understand that CC_Time is Cocos2d-x ...
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2answers
44 views

How to handle sounds muting in settings?

I have a easy and specific question. Let's say that in my game I use singleton for playing/pausing/changing volume of specific sounds (SimpleAudioEngine in cocos2d-x). What is the best way to ...
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1answer
143 views

How to make TMXTiledMap responsive?

I've been struggling with Cocos2d-x (C++) and finally I got to the point I feel more or less comfortable with that. My game is a 2D car-based one, with a straight infinite map where I've finally been ...
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0answers
37 views

Black bar in beetween the image when Background move infinite

I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
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1answer
108 views

Cocos framework gives large Android builds than cocos2d-x

This question is regarding Project Architecture and workflow. I have an installation of cocos2d-x and Cocos Studio with Cocos Framework ( version 3.6). I carried out different build tests with hello ...
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109 views

Cocos2dx - error while importing plugin with sdkbox

I'm trying to import plugins through sdkbox (v0.5.6.7) in my game using Cocos2dx (v3.7.1) but I always get this error: $> sdkbox import facebook _______ ______ _ _ ______ _____ _ _ ...
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36 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
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165 views

How to parse HTTP response (JSONdata) in cocos2d-x

I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this: std::vector<char> * buffer = ...
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146 views

camera or position issue when render sphere with cocos2d-x 3.7

See code below bool HelloWorld::init() { [....] auto size = Director::getInstance()->getWinSize(); // setup camera auto camera = Camera::createPerspective(30, ...
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0answers
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cocos2d-x: Cache draw

I'm drawing a circle using DrawNode. Is there a way to cache that drawing into Sprite or put it to SpriteFrameCache for later use? Because drawing the circle again each time might slow the game down. ...
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Save game on Android keeps disappearing

my company has developed an Android game using Cocos2D-X. Game works quite well except that for some unknown reason, save games keep disappearing. Users report that they play the game for several ...
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1answer
234 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
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81 views

How to add 3D Sprite on tmx file background using Cocos-2dx?

We have been working on sample game, wherein we want to show 3D sprite on .tmx file(background). But 3D sprite is never shown up, though we tried setting tileMap->setGlobalZOrder(-1). Following is ...
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92 views

Cocos2d-x 3.7 PhysicsBody velocity issue

i have a Sprite with physicsBody,and fixed velocity,the problem is the sprite is not renderd smoothly with the mouvement,it's look like zigzaging forward and backward with a tiny fixed offset,but keep ...
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1answer
5k views

difference between cocos2d-x vs cocos2d-js

I'm just moving towards native apps... A friend of mine told me to start with cocos2d, I'm good in javascript. While searching google for cocos2d, and within cocos2d-x.org I found cocos2d-x ...
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27 views

Cannot include CCTableViewDataSource in Cocos2d-x

I found a tutorial in programering.com that show me how to create a scrolling list. But when i tried to follow this tutorial i realize that i have a problem with inheritance. I'm using Cocos2d-x ...
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45 views

ETC1 texture opacity

I'm using the cocos2d-x engine and want to support etc1 on android devices for my game. For ETC1 i'm using the mali compression tool, and GLSL. Everything is working, but I can't change the opacity ...
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63 views

Handling animations in a Platformer

I'm developing a 2D platformer game using the Cocos2d-x Engine, i can load correctly the animations according in which action the player is(running, jumping, standing, etc). Now i'm trying to add the ...
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1answer
389 views

How to get `Label::createWithTTF` to support RTL languages such as arabic

Firstly, I'm using Cocos2d-x v3.6, Visual Studio 2013 uses(UTF-8 without signature option) and C++. When using Label::createWithTTF method to write Arabic text, It appear like the following. ...
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1answer
461 views

How to import Cocos2d-x in codeblocks ide?

Is it possible to import cocos2d-x in codeblocks just as in xcode ?? How can I do that ? I use ubuntu. It is not possible to use xcode in ubuntu. Cocos2dx is in c++. How can I use codeblocks for game ...
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475 views

How to build a static version of cocos2d-x and link it to my project

Firstly, I'm using Cocos2d-x v3.6 for Win32 desktop + Visual studio 2013 and C++. When building Cocos2d-x, always it has been built as a dynamic version not a static version as I want. How to ...
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1answer
378 views

Cocos2d-x project every time must compile the project plus other libraries

I'm using cocos2d-x v3.6 for win32 desktop and Visual Studio 2013 with c++. When I change the code and then compile the project again, I must re-compile my project AND other libraries every time ...
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1answer
1k views

having problem with preloading plist file in Cocos2d-x

I am using Cocos2d-x engine with 3.2 version. In my splash screen i am prefeching plist by below line SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ui.plist"); Now inside game when ...